Thanks to the assistance of several contributors, I've compiled this guide covering descriptions of the characters, environments, various combat encounters and arguably most importantly, the cutscenes of God Of War. There will also be video examples as well as text transcripts, so you can view the guide in your prefered medium.
Kratos has a face which appears fixed in a permanent scowl, with a large downturned nose, heavy brow, and deep-set eyes which can only be seen as amber in the right light. His large, full beard is well-groomed, and tapers to a soft point a few inches below his chin. The dark brown hair is peppered with occasional gray.
Kratos wears plain cloth pants with leather wrappings belted about his waist. They hang to mid-thigh, and conceal strips of dangling red leather which resemble traditional Greek pteruges (armored skirts). Worn linen bandages completely encase his forearms, and an intricate golden weapon is worn on the backside of his left forearm (see: Guardian shield).
A wide, fur-lined, leather pauldron is the only other garment that Kratos wears on his upper body, leaving his muscled chest, back, and upper arms exposed. A jagged vertical scar can be seen in the center of his abdomen, puckered and unsightly.
Kratos’ attire varies significantly throughout the game, as individual components can be purchased or crafted. Armor components are often subtly removed off-screen when required for certain cutscenes.
The most prominent features of Atreus’s face are the deep scars along his left cheek, chin, and forehead. Several jagged lines and pockmarks rake through his otherwise smooth skin, crossing over his eye and reaching down to his jaw. They appear to have been healed for years, but are still deep enough to cast a shadow in the right light. His dark brown hair is trimmed nearly to the scalp on both sides, with a few inches left on top. The remaining hair runs upward into a natural ridge which falls slightly forward on his forehead.
Atreus is dressed practically in black cloth pants and tunic, dark boots, and a pelt with thick gray fur over his chest and shoulders. His arms and lower legs have thin rope and strips of leather wound about them, keeping the loose fabric bound tightly to his limbs.
The only colorful bits of clothing are the yellow undershirt which can barely be seen at his collar, and an orange and yellow patterned cloth wrapped around his waist. A black leather finger guard can be seen on his right hand, and a brown hide quiver is strapped to his back.
In-game description: “Fashioned from leather and wolf hide. A gift from Atreus’s mother.”
In-game description: “Reduces the Talon Bow’s recharge time. AIMED SHOT - Enemies in air take increased damage.”
Basic Fighter Tunic: Atreus’s pants and boots remain the same, and his yellow undershirt is still visible at the collar, but his sleeves are a bold red velvet wrapped in boiled leather. Four brown leather pieces, each cut in roughly the shape of a leaf, hang from the front, back, and sides of his waist. The front one is painted with a simple knot pattern in muted red. Atreus still wears the wolf hide overtop, and the orange cloth around his waist.
In-game description: “Increases Atreus’s melee damage. EXPOSE WEAKNESS - Enemies choked by Atreus will take increased damage.”
Basic Runic Vestment: Atreus’s pants and boots remain the same, with netted leather armor and a length of chainmail hanging from his waist. The yellow undershirt is still visible at his collar, but his sleeves are are a deep indigo, and wrapped in dark leather. Atreus still wears the wolf hide overtop, and the orange cloth around his waist.
In-game description: “Increases Atreus’s recovery speed from enemy attacks. HEALTHSTONE ASSIST - Atreus will sometimes find Healthstones when Kratos is injured.”
In-game description: “Greatly reduces the Talon Bow’s arrow recharge time. AIMED SHOT - Enemies in air take increased damage. BARRAGE - When rapid firing, the last arrow inflicts increased damage.”
Superior Fighter Tunic: Identical to the Basic Fighter Tunic, with two exceptions. First, the leather pieces hanging below his waist are layered above the wolf hide, extending upward nearly to his chest and showing more of the muted red pattern. Second, he now wears two small pieces of polished silver armor: a bracer on his left forearm, and a fitted neck guard attached to the strap of his quiver. The orange cloth is still tied about his waist with a thin rope.
In-game description: “Greatly increases Atreus’s melee damage. EXPOSE WEAKNESS - Enemies choked by Atreus will take increased damage. ENHANCED STRIKES - Increases STUN damage inflicted by Atreus’s melee attacks.”
Superior Runic Vestment: Atreus’s black pants and blue sleeves are still visible, but the wolf hide has been replaced with a chestpiece made of small overlapping squares of silver. The chainmail hanging from his waist is more visible without the wolf hide overtop, and he still wears the orange cloth tied about his waist with thin rope. Atreus now wears a reinforced leather guard on his upper left arm, and the strap for his quiver bears a thicker gray leather. Two pieces of gray wolf hide are visible on his shoulders.
In-game description: “Greatly increases Atreus’s recovery speed from enemy attacks. HEALTHSTONE ASSIST - Atreus will sometimes find Healthstones when Kratos is injured. HEALTHSTONE ENHANCEMENT - Increases Healthstone potency.”
Legendary Fighter Tunic: Atreus now wears only one red sleeve, leaving his right arm bare. The wolf hide can still be seen, but is covered by an asymmetrical red leather chestpiece engraved with intricate knotted patterns. A leather a loincloth hangs from his waist, reinforced with small overlapping squares of deep red leather. Atreus bears a polished silver forearm guard and pauldron on his left side, each engraved with red swirling patterns, which match some metal adornment on the leather straps of his quiver. He still wears the orange cloth tied about his waist with thin rope.
In-game description: “Massively increases Atreus’s melee damage. EXPOSE WEAKNESS - Enemies choked by Atreus will take increased damage. ENHANCED STRIKES - Increases STUN damage inflicted by Atreus’s melee attacks. IRON GRIP - Atreus can choke enemies for longer.”
Legendary Runic Vestment: The chestpiece of overlapping squares of silver has extended to include a skirt, and is trimmed in bold red. A full chainmail tunic with sleeves can now be seen beneath it. Atreus bears a large bracer and pauldron on his left side made of thick, mottled blue hide, and ornamental silver pieces around his left bicep. The wolf hide pieces are still present on his shoulders, and the orange cloth is still tied about his waist with thin rope.
In-game description: “Massively increases Atreus’s recovery speed from enemy attacks. HEALTHSTONE ASSIST - Atreus will sometimes find Healthstones when Kratos is injured. HEALTHSTONE ENHANCEMENT - Increases Healthstone potency. RUNIC ATTUNEMENT - After using a Runic Summon, arrows will deal additional Status damage for 8 seconds”
Jörmungandr’s head alone is at least thirty meters long, and has a generally rounded shape like that of a constrictor snake. Deep green seaweed dangles from his chin and jaw, loosely resembling a beard, and his relatively small red-orange eyes are so bright they seem to glow. Within his wide mouth are two rows of triangular, shark-like teeth, and a disconcertingly human-like pink tongue.
Thick stems bind his shoulders and elbows, suspending his arms away from his body. His mossy hands are left free, and are the only part of himself that Mimir is capable of moving besides his head.
Mimir is bald, with an overgrown dark gray beard and mustache which are ragged and unkempt. He appears to be in his early seventies, with bushy eyebrows and large bags under his eyes. Mimir’s left eye socket is open and empty, and the iris of his right eye is a brightly glowing circle of gold. Two small, ivory horns protrude from his forehead, and curve back toward the crown of his head before coming to a tapered point. The smoothly rounded surfaces of his horns have been engraved with knotted patterns, and his bare head has rows of faded runes tattooed in grayish blue.
The Draugr stands slightly hunched, and wears a dome shaped metal shoulder plate on its right shoulder with spikes – some stunted, some still sharp – protruding from the lower rim. In the upper chest the bones of the creature’s skeleton are clearly visible pressing against the underside of the skin.
On the upper section of the forearms are what might have once been armour, but it is now hard to discern if that is indeed true, or whether it is deformed bone. The lower forearms and wrists are wrapped in strips of old cloth. It holds a crude short-sword in its right hand which is dirty and heavily notched along the blade.
There are metal guards on the outside of both of its thighs. The leather straps wrapped around its waist are a faded red, and the ends hang loose. These straps serve to hold up a short, tattered chainmail skirt. The rest of its legs and its feet are bare.
Basic Draugr attack with one move: they will use both hands to swing the sword in an overhead arc from the left shoulder downwards and across, stepping forward towards Kratos with the momentum.
Power weapon Draugr are basic Draugr that have the ability to channel energy into their arms. Doing this makes their arms and sword glow fiery orange. Once charged up, they then attack with a very powerful move: with both hands, they raise their sword up and over their head. A red pulse is shown on screen to indicate that this is an ‘unblockable’ attack. They then swing the sword forward and down into the ground. Energy is released into the ground where it is seen as a narrow, waist high shockwave, again fiery orange in colour. If Kratos does not dodge this it will hit him and inflict fire damage. It cannot be blocked.
Speed Draugr are basic Draugr that channel their energy into their legs. They then attack at speed, covering a large distance quickly to inflict damage on Kratos by swinging their sword in a downward swipe. They need to charge this attack first however, and are seen to brace themselves briefly before the dash attack. This allows Kratos to telegraph the move and bring his shield up at the correct time to parry, and therefore stun, the Draugr, leaving it open to an attack before it can dash back to a safer distance.
Heavy Draugr are larger in all ways than regular Draugr, but otherwise the same in appearance, other than having a green tint to their skin. They carry a huge double headed war axe, which they use with both hands, swinging it down from overhead or across from left to right. They are also more agile than they appear, being able to jump at Kratos from across the screen, as well as darting in to jab at him with their axe. They can shoot projectiles from their left hand.
Projectile Draugr will appear almost always on ledges, keeping themselves out of melee combat, as they are weak and wear no armour. They charge up a shot with their left hand, which causes their whole arm to glow fiery orange. They then fire the shot at Kratos. The shot has the appearance of a head-sized lump of molten rock, and leaves a fiery trail in its wake.
Rotting wood and crumbling stone structures are littered throughout the Wildwoods, blending seamlessly with nature. Many are difficult to notice through the layers of moss, snow, or dirt, and look as though they’ve been there for a hundred years or longer. Low pillars, barrels, boxes, wooden shacks, platforms, even occasional stairs or walls can be found, often accompanied by a tattered red pennant fluttering in the wind. Heavy iron braziers mounted on walls or floors have been lit, illuminating the caverns or crevasses Kratos and Atreus traverse, but most places still have a soft, natural light peeking through from above.
Kratos’s humble house is nestled beside a rock wall, in the middle of a flat clearing. Though it is only one small room, it appears sturdy and weather worn, with dry mud sealing its exterior gaps. The A-line roof is covered in overhanging moss, and on one side it continues past the wall and meets the ground, forming a sheltered exterior area. A simple fence on the opposite side separates the two halves of the clearing it sits within. The front door has large runes carved down either side of it.
The interior is lit only by candles; there are no windows, and the walls and high roof are constantly in shadow. The sparse, simple furnishings include a low table, shelves, and two beds in the far corner with their heads close together. Worn furs are laid over the floor and beds, while small trinkets dangle from the rafters and walls.
The River Pass also includes the Witch’s Cave, which consists of raised paths and mechanisms snaking irregularly through a larger cavern. The Witch’s Cave is markedly darker than most environments, and is lit by strange rectangular lanterns hung from its ceiling. The rock formations include stalagmites and stalactites, deep crevices forged by running water, and even hexagonal basalt pillars. Old but sturdy wooden structures, such as bridges, platforms, and an elevator, can be seen affixed expertly to the rocks and lashed together with thick rope. Carved runes adorn the wood and stone, and dried herbs and trinkets hang from every possible surface. Throughout the cavern, puzzles of almost every variety can be completed for optional rewards; they will not be specifically mentioned here for the sake of avoiding spoilers. To put it simply, for every new method obtained for unlocking areas or completing puzzles, it is safe to assume there will be something to complete in the Witch’s Cave.
The final sub-areas in the River Pass are the Witch’s House and Woods. Minor spoilers follow for their reveal in an early game mission. The Witches Woods have extremely limited access, and cannot be entered outside of specific story missions. It is by far the lushest environment in Midgard, teeming with flora which appears to be in the height of autumn. Tall, white-barked trees and branching oaks boast blood-red foliage, and their leaves flutter through the still air. Nearly every surface is covered in unkempt golden grasses, colorful wildflowers, lichen, and mushrooms. Occasional bare rock faces have large, glowing blue runes on them, which Atreus can read if the player presses the square button nearby them. No snow can be seen anywhere in the small area. A flat stone path winds through the flat portions of the grove, leading to the Witch’s House. The house itself is affixed beneath the lower shell of a giant turtle, and is set into the ground. The turtle is nearly fifteen meters high, with mottled green flesh and a shell overgrown with grass and lichen. Atop his back grows an even larger, branching tree, which possesses the distinctive red leaves of the Witch’s grove. Upon being given the command of “Heimili” from the Witch, the turtle raises or lowers the house into the ground, allowing its single entryway to open to either the wood or the caverns below. The Witch’s house is a circular, low-ceilinged room, approximately twenty-five meters in diameter. It appears to be masterfully constructed, with curved rafters, a flat floor inlaid with stone, flat molded walls, and several windows with wooden shutters. The clean-swept floor in the center of the room has a large, circular pattern with runes carved into it. Various ritualistic ornaments hang from the rafters, and include herbs, wood carvings, animal skulls, and feathers. A low platform on one side of the room has a small table, chair, shelves, and a large stone hearth set in the wall. When the house is underground, the hearth provides the majority of the room’s light, and is supplemented by clusters of candles hung from chains.
The waters of the Lake are generally calm, with gentle breezes sending ripples across its surface. It is too murky to see below, but plenty of debris bobs on its surface. Shimmering pools of Aegir’s gold can be picked up by Atreus by pressing circle near them, and Hacksilver can be gained by steering the boat over floating barrels, corpses, or planks. Shipwrecks in varying states of decay serve as both scenery pieces and small, discrete areas to explore.
Most docking points are marked by a fluttering white flag, though the beaches bear no such marker. The boat can be beached on their shores by pressing circle nearby, and there is always one small, obvious location for doing so. The shores contain a variety of optional puzzles, loot, collectibles, treasures, and favors. The rewards for these vary widely, as some require later game abilities to unlock.
Traversing the caverns and beaches makes it clear that, until recently, they were underwater for quite some time: dying barnacles, sea grass, dead fish, crabs, and bloated corpses litter the levels. Approaching particular corpses will result in the appearance of a spirit, who rises from his body and floats over it. They are usually transparent blue or green, with hazy outlines and rippling surfaces, which make it difficult to discern the emaciated body beneath. They can be spoken to by pressing triangle nearby.
Though there are several offshoots of the Lake where inlets and outlets have spread its borders, the central portion is generally round enough for the nine realm towers to be placed in a perfect circle about its center. Each appears to be a stone wall, about twenty meters high, ten meters wide, and three meters thick, with a glowing rune representing the realm on its center. Set into the bottom of each is a large door with unique engravings and colors. Each realm tower is accessible in different ways, and has different encounters, including realm tears, chests, and explorable areas through its doors..
The Yggdrasil tree’s smooth roots snake over the central pool and platform, and twist together to form a flat bridge across the gap. Its wide trunk appears to envelope the circular pool, but only fragments of bark can be seen around the empty space where one would expect to see thick wood. Above the pool, the bark fragments coalesce into a solid tree, then branch into the ceiling like vines creeping across its surface. The tree’s limbs and innumerable tiny leaves glow different colors depending on which realm Kratos is currently in, ranging from a deep blood red, to bright gold, to a soft periwinkle blue. Tiny white flowers and leaves can be seen blooming, then wilting, then reabsorbing, whenever the player activates realm travel.
The gold-rimmed central pool contains an opaque black liquid, with shimmering blue particles floating just above its surface. When activated, miniature representations of Tyr’s temple and the realm towers surface from beneath the liquid, and a realm can be selected using text overlays. Locking in a selection will activate a sequence which is essentially an interactive loading screen. The small bridge formed by the Yggdrasil’s roots retracts, and the central platform slowly rotates to face toward the desired realm. Light shines brightly from the pool and focuses through that realm’s crystal on the floor, while the Yggdrasil flowers and changes color, and its leaves swirl past on columns of air. Finally, a burst of light signals arrival at the realm, and the roots twist and regrow to form a bridge leading toward the appropriate door.
The bridge outside is constructed of the same gold-trimmed stone as the temple’s interior, and remains constant no matter which realm Kratos is in. It is, however, usually covered in different scenery items related to the realm environment. The Midgard bridge is littered with dead or dying aquatic life like the shores of the lake, and halfway down its length is a wide archway overhead with a circular hole in its center. An identically sized circle of gold is set into the bridge’s surface beneath, with a crank in the middle. Turning the crank will cause the circular platform to rise from the bridge’s surface, up into the arch overhead. An immense, gold horn lies at the top, whose tube wraps the entire way around the platform.
The doors at the end of the Midgard bridge lead to the foothills.
The front of the shield is separated into twelve even sections by thick bands, and the areas between are covered in perfectly uniform, scale-like patterns. When collapsed into the bracer, the shield is worn overtop of all other armor or clothing.
While the default Guardian Shield is a dull metallic gold in color, other shields can be acquired through unique means. Despite the in-game designations of rarity, each shield only differs cosmetically, as the shield itself cannot be upgraded during the game (only shield/unarmed skills can be learned).
In-game description: A menacing shield wielded only by the strongest Dark Elves of Alfheim.
Shining Elven Soul-Shield: Shape and texture of the shield are the same as the base Guardian Shield, with the buckler and bands remaining gold. The feathered surfaces are colored a bright ivory.
In-game description: An illustrious shield crafted by the Light Elves of Alfheim.
Buckler of the Forge: Shape and texture of the shield are the same as the base Guardian Shield, with the edge and bands now a darker bronze. The buckler and feathered surfaces are a vibrant sky blue, and knotted patterns are prominently carved on the bands.
In-game description: A powerful shield forged by the two legendary Dwarven blacksmiths.
Exile’s Guardian Shield (Digital deluxe edition): Shape and texture of the shield are the same as the base Guardian Shield, with the buckler and bands now a metallic black. The feathered metal is a light matte gray. The bands are engraved with gold runes, and intricate patterns of gold are barely visible in the central circle and buckler.
In-game description: A stalwart shield etched by a great Stone Mason from Jötunheim.
In-game description: A lustrous shield meticulously contoured to commemorate Tyr’s grand experiment. Aspis of Spartan Fury: Though the general shape remains unchanged, the textures have flattened and the gold color has unified slightly, giving the flat of the shield a more contiguous appearance. The edge is now bordered in a black-and-gold Greek meandros, and the triangular shape of an uppercase Lambda is painted onto the shield’s surface crudely in red. The side of the shield facing Kratos glows a deep red when open.
In-game description: An unwavering shield emblazoned with a reminder of past sins.
In-game description: A hardened shield commemorating the forging of new bonds.
Barrier of the Fjord (Beat New Game Plus on “Give Me God of War Difficulty”): Shape and texture of the shield are the same as the base Guardian Shield, but the feathered sections of metal are a soft, silvery blue. The twelve bands along its surface are black with twisting silver knots engraved on them, and the buckler and edges are now silver with filigree.
In-game Description: A resilient shield imbued with the immovable durability of a glacier.
The entirety of God of War’s gameplay and cutscenes occur as one continuous take, never cutting or switching perspectives. The game is highly unique in this aspect, as most cutscenes in games will include multiple cuts and points of view to more easily capture key moments. For this reason, the player’s point of view always remains close to Kratos or Atreus, never pulling far away from either of them.
God of War’s camera work is planned and staged so well that one might not notice the long, continuous shots unless it were pointed out. The game also has no normal loading screens. If the player were to never die, and never quit to the main menu, he or she could view the game as one continuous shot from difficulty selection through the end credits.
Santa Monica Studio
God of War
A bare-chested man stands alone in a misty, wooded area. The thin trees are nearly bare, and snow covers the ground. The man, Kratos, has an imposing, muscular physique, and he wears pieces of simple leather armour over his waist and right shoulder, exposing paper-white skin and swirling red tattoos that wind across his left shoulder, chest and face. Strips of rough linen are wound tightly around his wrists and forearms. They are stained red where they may once have been white. He holds a large, sturdy axe by its long wooden handle.
Before him, in the left foreground of the shot, is a silver-barked tree with a shining golden handprint low on its trunk.
Two options are present: New Game, and Settings.
New Game. Select Difficulty. Four options and their descriptions are presented in small white text on a shaded square.
Upon selecting a difficulty, Kratos shifts the Axe from his left hand to his right as he takes a shuffling step forward and kneels. He places his hand across the gold handprint and presses his forehead to the tree, pausing reverently. His thick, well-kept beard and heavy brow conceal what appears to be a permanent frown.
Regaining his intent, he leans back and stares at the tree with intense, amber eyes. He stands, unblinking, then takes a step back and shifts into a well-practiced stance with the Axe firmly in both hands.
A prompt appears in small text at the bottom of the screen: Press R1 to swing the Leviathan Axe.
He lifts the Axe and swings, taking a chunk from the tree. The camera follows the Axe’s swiftly moving blade as he returns to the same stance.
His second swing cuts through the shimmering handprint.
The final swing sends bark flying out of the opposite side, and the camera tilts upward to see the high branches sway, and fall.
Kratos looks down at his work, and stows the Leviathan Axe upon his back as he steps toward the felled tree.
When he leans to pick it up, the bandages on his left wrist begin to unravel and fall. He looks at them, then takes a moment to compose himself, clenching his fist and shutting his eyes. Orange leaves flutter down about him.
He looks down again at his wrists, takes the loose end, and begins slowly, but aggressively wrapping. A young boy named Atreus steps into view with a handful of wildflowers.
ATREUS: Found some
Kratos turns his back as he continues to wrap his wrist. Atreus circles behind him, only to be rebuffed again.
KRATOS: Get in the boat, boy.
Atreus lowers his gaze dejectedly and walks away. Kratos listens for his exit and finishes fixing his wraps. He bends and effortlessly lifts the entire massive tree onto one shoulder, then begins to walk as earth and branches fall from it.
Prompt appears: Use left stick to move.
Kratos walks toward a worn wooden dock adorned with ropes and a white flag. A small wooden boat shaped like a canoe is tied at its end, three meters long and barely a meter across at its widest point. A softly glowing lantern hangs from its bow.
ATREUS: Still want me to tie it to the boat?
A white indicator at the end of the dock prompts the player to press circle. Kratos walks past Atreus and drops the tree on the dock, at the rear of the boat. He tosses one end of a rope…
And stabs the hooked end into the tree. He pushes it into the water as Atreus finishes attaching the rope to the boat, then stands.
KRATOS: That is enough.
They each take one of the boat’s two seats; Kratos at the stern, and Atreus at the bow, both facing the center. Kratos takes up an oar from the bottom of the boat, and pushes off from the dock.
Mission text appears beside an icon of a a white handprint upon a yellow square.
The Journey: The Marked Trees. Follow the river downstream.
Prompt appears: use left stick to steer the boat.
The shallow river flows calm and clear through the wood, and runs beneath a tunnel of dark rock overgrown with moss and roots. Kratos’s powerful rowing sends ripples along the water’s surface.
ATREUS: Father? Did something change? The forest feels different now.
KRATOS: Everything is different boy. Try not to dwell on it.
ATREUS: Yes, sir.
Opening credits in white text fade in, then out, in the lower-right corner: Christopher Judge. Sunny Suljic. Jeremy Davies.
The boat emerges from the tunnel, then arrives at a dock before a steep bank, where a circle prompt hovers overtop. Kratos aligns the boat and steps out, then pulls the tree from the water and again props it upon his shoulder. Atreus ties off the boat, and they begin to walk along a wide, muddy path uphill.
[Player walks with Atreus up the hill]
The credits in the lower right continue: Alastair Duncan. Robert Craighead. Adam Harrington. Music by Bear McCreary. Executive Producer, Shannon Studstill. Produced by Yumi Yang. Directed by Cory Barlog.
Atreus, clad in black pants and a gray wolf pelt belted over a black tunic, leads the way along the well-trodden path. At the top of the hill lies a flat clearing beside a modest wooden home and a fence made of white tree bark lashed together. The house has an A-line roof with dark overhanging moss, and dry mud sealing the gaps between weather-worn logs. Large runes are carved down either side of its single door. Large boulders and trees dusted with snow, border the clearing on all sides. Kratos places the tree next to a neat stack of logs and unhooks the Leviathan Axe.
KRATOS: That was the last.
He begins breaking down the tree beneath the midmorning sun. Atreus dashes over to their house, pauses, then pushes the door open. He takes a deep breath before entering the dark, single room. He then picks up a lit candle and shields it with his hand as he approaches a table in the room’s center. A dozen unlit candles lie atop it, surrounding the shape of a body cocooned in thick, turmeric-yellow fabrics. Colorful wildflowers are carefully tucked into its edges.
When he reaches the table, Atreus lights the candles using his own.
ATREUS: Lo, there do I see my Mother. Lo, there do I see my Father. Lo, there do they call to me.
He sets down his candle, and adds his flowers to the memorial.
ATREUS: Lo, there do they call to me.
He places his hand on the body, and rests his forehead against his hand, closing his eyes.
ATREUS: Lo, there do they call to me. Lo, there do they call to me. Lo, there do they call to me.
Atreus straightens and turns. In the doorway looms the shadow of Kratos, silhouetted by the snowscape outside. Kratos enters the room looking at the boy, who wipes tears from his face.
ATREUS: She’s ready.
Atreus walks towards the door, leaving Kratos to stand over the shrouded body of his wife. His face is above the reach of the candle’s golden light as he stares downward.
He bends, and leans in close.
KRATOS: Find your way home. You are free.
He gathers her body in his arms, cradles her carefully, and walks out of the house with Atreus in tow. Kratos maintains a rigid posture, but bows his head low. Once outside, they walk over to the neat stack of silver-barked wood, and Kratos lays the body reverently atop her funeral pyre. A small crown of purple flowers is visible around the head of the shroud, and the rich yellow fabric contrasts the ruddy browns worn by father and son.
Atreus hangs back as Kratos kneels, and takes out his Leviathan Axe and a stone.
He strikes the stone to spark a fire. The flames quickly rise, sending tiny golden embers floating upward. Atreus steps forward as his father stands with the Axe still in hand, both seeming unsure of what to say. They look at one another hesitantly, and their eyes meet for one brief moment as their images ripple in the heat of the pyre.
As the fire engulfs his mother's body, Atreus leaps forward to retrieve a small knife that was wrapped among the flowers. It glows yellow as it scars his hand before he drops it in the snow.
ATREUS: I’m sorry.
Kratos kneels and takes Atreus’s hand in his own, scoops a ball of snow and places it in Atreus’s palm.
He takes a small length of fabric from his forearm, and wraps Atreus’s hand.
KRATOS: This knife. It was hers. Now it is yours.
Kratos gives the knife to Atreus, and stands.
KRATOS: She taught you to hunt?
ATREUS: What she knew.
KRATOS: Show me.
Atreus looks up.
Atreus walks back into the house, leaving Kratos to stoically observe the flames as they cast a warm glow on his unnaturally white flesh.
Atreus emerges with his bow and quiver, stowing each on his back.
ATREUS: What are we hunting?
KRATOS: You are hunting deer.
Kratos continues staring at the fire.
ATREUS: Which way?
KRATOS: In the direction of deer.
ATREUS: OK…? Uhh… This way…
Atreus leads the way into the woods as Kratos follows, taking one last look at the pyre.
Mission text appears
The Journey: The Marked Trees.
Hunt with Atreus.
Kratos jogs behind Atreus over a snowy rise, past rocky outcroppings and a tattered red banner, before arriving at a small overlook. The deer with the glowing blue antlers can be seen less than twenty meters away through sparse trees.
ATREUS: Father. Look.
Kratos stows his axe and hands Atreus his bow, then kneels beside him.
KRATOS: Wait for my mark. Relax. Do not think of it as an animal. It is simply a target. Clear your mind. Steady your aim and breathe in. Exhale and release.
The player is given control,
ATREUS: I got it!
...and, through a simple series of prompts, fires the arrow into the deer’s ribs. It collapses, and Kratos follows Atreus around a felled tree to a ledge overlooking a clearing full of dry yellow grass.
ATREUS: It’s… It’s still alive.
Atreus kneels by the deer’s shoulder. Kratos kneels by its neck, and places his hand comfortingly atop the buck’s head.
KRATOS: Your knife.
Atreus draws it, and offers it to Kratos.
KRATOS: No. Finish what you started.
Kratos nods toward the deer and removes his hand. The deer’s large, glowing blue eye flicks over to Atreus as he reverses the knife and holds it above its neck in his right hand. The camera tightens on him. Atreus’s right hand begins to shake, and he grips it with his left.
ATREUS: I can’t.
He looks to his father, who places both his enormous hands over Atreus’s. He slowly lowers the blade to the deer’s neck while Atreus watches mournfully. The deer flinches and shifts, blood blooming along its white fur. When the knife is halfway in, Kratos lets go, and Atreus sinks it up to the handle.
Kratos looks to the horizon as soon as his son looks back up at him. The deer stills.
Atreus reaches toward Kratos, but instead folds his arms and turns away. Kratos looks at his back for a moment, then makes to place one hand on his shoulder. He hesitates, then instead pulls out the knife, handing it back to Atreus.
An enormous hand reaches over the ledge. Atreus swipes wildly at it with his knife, and is knocked aside.
A towering troll grabs at the deer, while Kratos scampers up its arm and kicks it in the head. The troll stumbles backward into the clearing, collides with a stone column, and tosses the deer aside.
ATREUS: We’re gonna fight that?
The troll picks up a thick wooden beam as tall as he is, and stands ready.
KRATOS: We have no choice!
The troll’s four great tusks shake with rage when he roars, as his mottled black skin ripples with each step. Orange runes glow conspicuously on his right shoulder and left thigh.
ATREUS: Okay, Just tell me when to shoot. Watch out, father!
Mission text appears: The Journey: The Marked Trees. Defeat Dauthi Kaupmathr
A two-sectioned yellow health bar appears at the bottom of the screen titled Dauthi Kaupmathr. Dauthi alternates smashing his great stone totem onto the ground, and swinging it forward like a battering ram using ropes wrapped around it. Ancient stone columns throughout the clearing topple when hit, and snow flies into the air when Dauthi smashes the ground. The totem glows orange with every hit, and he hefts it back onto his shoulder between attacks.
Text alerts appear throughout the fight, reading as follows: Double tap X while moving to roll. Use left stick and press L3 to sprint. Press R3 near stunned enemies to perform a Stun Grab.
When Dauthi’s health is depleted, he falls to one knee and an R3 button prompt appears over his back. Upon pressing it, Kratos clambers onto the troll’s head, punches him twice, then drags his head to the ground by the tusks. He wrestles with it for a moment, then snaps his neck. Atreus runs up and begins slashing at the limp arm with his knife.
ATREUS: That’s what you get!
ATREUS: Think I’m afraid of you?!
Deep red gashes form in the troll’s flesh.
ATREUS: You’re nothing to me! Nothing!
KRATOS: Boy, look at me. Look at me, boy! Boy. Look at me.
Kratos grabs Atreus firmly by the shoulders.
ATREUS: We did it.
Atreus looks unsteady on his feet, and his face is spattered with blood.
KRATOS: You are not ready.
Kratos releases his son, and reaches for the bow.
Atreus stumbles weakly.
ATREUS: Are you serious? I found the deer. I proved myself.
He pulls an arrow from the troll’s body.
ATREUS: How am I not ready?
KRATOS: We are going home.
Kratos shoves the bow forcefully back into Atreus’s hands, then stands and walks away.
ATREUS: I haven’t been sick in a long time. I can do this.
KRATOS: You are NOT ready.
Atreus stares incredulously.
The body of Dauthi Kaupmathr dissolves like embers, leaving behind hacksilver and two healthstones.
ATREUS: I AM ready.
KRATOS: Do not speak again.
Mission text appears: The Journey: The Marked Trees. Return home.
New Kill labor: Trolls toll.
Bestiary updated: New entry added.
Hold up on the D-pad to show Journal.
The right page of the journal has an accurate sketch of Dauthi, showcasing his totem, tusked head, bare feet and chest, and tattered loincloth strewn with baubles on strings.
All about the clearing, small fires slowly burn themselves out amidst the obvious destruction of smashed rocks, disturbed snow, and splintered trees.
ATREUS: The path home is this way. Duh.
ATREUS: But why would a fire troll burn mother’s garden? And since when are Draugr so close to the house? And what was that frozen thing that attacked us?
KRATOS: I do not know. Now be silent. We are almost home.
They pass beneath a sheltered area beside the house, where firewood is stacked neatly against the exterior wall, and arrive at the front door. The funeral pyre has dwindled to a pile of embers and gray ashes. Kratos pushes open the front door.
KRATOS: Inside, boy.
Atreus trudges in slowly under his father’s stern gaze. Kratos watches him go, then turns his attention to the remains of the pyre, and his expression immediately softens. He walks towards it and withdraws a small bag made of thick yellow fabric from his hip; a pattern of twisting golden dragons borders the bottom.
Kratos then kneels, and begins scooping ashes into the bag. The glowing embers warm his skin and reflect from his eyes. He cinches the bag closed, then cups it gently and holds it before his face, looking as though he is about to speak.
Instead, he places the bag back on his hip, and his eyes harden while he rises to his feet. Kratos enters the house and shuts the door behind him, plunging the single room into relative darkness. Candles light the interior near the door, but Atreus sits below a skylight at the opposite end, his legs dangling off one of the two beds.
ATREUS: It’s not fair.
Kratos crosses the room, passing a fire pit which has dwindled to embers.
ATREUS: He doesn’t know anything.
When Kratos stands before his son, a circle prompt hovers over Atreus’s head.
ATREUS: Why did I expect it to be any different now that she’s...?
Atreus hangs his head and wipes his eyes.
KRATOS: You lost control
ATREUS: That thing was trying to kill us. It’s not like you don’t get angry in a fight.
KRATOS: Anger can be a weapon... If you control it. Use it. You clearly cannot. When you lose...
ATREUS: I haven’t been sick in a long time. I’m better now.
Atreus looks up petulantly.
Kratos kneels before Atreus, and holds up both his hands, palms facing his son.
KRATOS: Come on then
ATREUS: You want me to hit you?
KRATOS: I want you to try. Atreus makes a half-hearted attempt, earning a quick slap on his wrist.
ATREUS: Ow... what are you...?
KRATOS: Try again.
Atreus takes another swing, then hops to his feet.
ATREUS: Why are you doing that?
KRATOS: Too slow. Try again.
ATREUS: Cut it out!
KRATOS: Weak. Again.
ATREUS: Stop it!
Atreus overcommits, and is thrown roughly to the ground. Kratos circles him, then yanks him to his feet by the upper arm. He kneels, putting them at eye level as they glare at one another.
KRATOS: Your anger... you can get lost in it. The path ahead is difficult...
Atreus attempts to pull away, but is held fast.
KRATOS: And you Atreus, are clearly not ready.
They both look up towards the skylight.
ATREUS: What was that?
Dust is shaken from the ceiling, and Kratos stands.
THE STRANGER: Come on out. It’s no use hiding any more. I know who you are...
ATREUS: What’s going on? Do you know him?
THE STRANGER: More importantly, I know what you are!
KRATOS: Boy. Beneath the floor. Now.
ATREUS: But you told me never to go down there... Who is that?
KRATOS: I do not know.
ATREUS: What’s he talking about?
KRATOS: I do not know... Get in.
Kratos throws back a fur on the floor, opens a trapdoor, and closes Atreus in it.
THE STRANGER: Just tell me what I want to know! No need for this to get bloody.
Kratos steels himself, then goes to the door and pulls it open. Outside stands a thinner, shorter man with blue tattoos all over his bare chest and arms. His blond hair and beard are beaded and scraggly.
THE STRANGER: Huh... I thought you’d be bigger.
He looks Kratos over.
THE STRANGER: But you’re definitely the one.
They stare each other down.
THE STRANGER: Long way from home, aren’t you?
KRATOS: What do you want?
THE STRANGER: Oh, you already know the answer to that.
KRATOS: Whatever it is you seek I do not have it.
Kratos turns his back.
KRATOS: You should move on.
THE STRANGER: Hahaha. And here I thought your kind was supposed to be so enlightened, so much better than us, so much smarter. And yet you hide out here in the woods - like a coward.
Kratos glowers over The Stranger.
KRATOS: You do not want this fight.
THE STRANGER: Oh...
He strokes his beard.
THE STRANGER: I’m pretty sure I do.
He backhands Kratos across the cheek, who snarls as he returns to staring him down.
KRATOS: Leave... My... Home.
THE STRANGER: You are going to have to kill me for that to happen.
The Stranger punches Kratos in the face, stomach, and jaw. His fist is then caught in Kratos’s much larger hand, and wrenched backwards.
KRATOS: I warned you.
THE STRANGER: Finally.
Kratos punches the Stranger in the face, sending him rolling away, then looks back at the house over his shoulder.
KRATOS: You would not listen
THE STRANGER: No no no no no... no no no... no no...
Kratos yanks the man to his feet, and clenches his other hand in a fist.
THE STRANGER: Fine... My turn.
He uppercuts Kratos, and sends him flying in an arc over the house. He crashes through the eaves and lands in the backyard. When Kratos skids to a stop, he looks back just in time to see the Stranger leap up from the roof, and rolls to one side. The Stranger lands with a downward strike, and his knee cracks the ground where Kratos was.
THE STRANGER: How incredibly disappointing. Come on, then.
A five-sectioned yellow health bar appears as Kratos enters combat.
THE STRANGER: Pointless.
The Stranger holds his arms out in a beckoning motion before attacking. His swaggering posture and slow pace reek of arrogance.
THE STRANGER: You bore me.
His tattoos glow an icy blue when he attacks, darting swiftly to one side and then dashing in with a powerful punch. His steps kick up clouds of snow from the ground.
THE STRANGER: Are you even trying?
He raises his arms and slams the ground with his fists, sending a wave of ice stabbing upward in a line towards Kratos.
THE STRANGER: Come on already.
The knockback from both men’s attacks often send the other flying back through tall trees or low boulders, which splinter and shatter upon impact, filling the backyard with debris.
The Stranger charges in, and catches Kratos with several hard blows to the abdomen, sending him airborne. He then grabs Kratos’s feet in mid-air, throws him towards the roof of the house, and lands on top of him. The Stranger begins strangling Kratos.
THE STRANGER: Tell me what I want... Pain stops. Real simple.
He punches Kratos in the head, misses, and smashes a hole in the roof. They both look down through it.
THE STRANGER: Why are there two beds in there?
Kratos reverses their position with a hand to the Stranger’s face. The Stranger attempts to regain control, but is thrown forcefully on his back while Kratos sits astride his waist. Prompt appears: R1 to attack. L1 to counter. Kratos furiously rains down blows, as blood spatters them both.
KRATOS: Leave! My! Home!
A final two-handed strike breaks through the exterior roof, sending both to the ground. The Stranger is behind Kratos in the blink of an eye, wrapping his arms about his waist and suplexing him. While Kratos reels from the attack, The Stranger kicks him clear across the yard.
THE STRANGER: Struck a nerve, did I?
The camera crosses to Kratos, who leans heavily against a felled tree. Prompt appears: press R1 to attack. Kratos hefts the tree trunk around to hit the Stranger, sending him flying. Kratos charges, catches the stranger with his shoulder, and bowls him through wood and rock.
THE STRANGER: Who are you hiding?
Kratos slams the Stranger back against a rock wall, but is knocked to the ground with a downward blow.
THE STRANGER: Slow and old... You should never have come to Midgard.
The Stranger stands triumphantly as all his visible wounds heal, and his health bar refills.
THE STRANGER: So... Care to try again?
KRATOS: You talk too much.
Kratos lands two powerful blows before being countered by his swifter opponent. The Stranger then sends Kratos crashing deep into pure rock, where he tangles among boulders and roots with a claustrophobic camera angle.
THE STRANGER: You won’t talk? Fine. Maybe whoever it is you’ve got stashed in that house will.
Prompt appears: Spartan Rage available. L3 + R3. Kratos bares his teeth and bursts forth from the rock, then punches The Stranger towards a thick tree. His next hit continues through The Stranger’s face, splintering the tree and sending him sprawling. Kratos breaks the tree off its trunk, then charges The Stranger while holding it like a battering ram.
THE STRANGER: Who is it? Who are you afraid I’ll find? Let’s find out.
Kratos plows The Stranger through the cracked rock face, bursting into a clearing on the opposite side, and pins him against a tall boulder.
THE STRANGER: Pointless! The Stranger reaches down and rips the tree apart to free himself. Kratos, still in Spartan Rage, easily takes the upper hand during combat. The Rage meter does not deplete until The Stranger is below three bars of health.
THE STRANGER: You still bore me! What are you hiding?
THE STRANGER: You... are a fool.
Normal combat resumes, with The Stranger chaining together more punishing melee attacks.
THE STRANGER: I don’t have time for this
Once his health is depleted, The Stranger charges Kratos.
THE STRANGER: You’re a vicious one, aren’t you?
Kratos grapples, counters, and throws the Stranger toward a tall boulder. While he’s being swung around, a slow-motion close-up shows The Stranger’s smiling face.
Kratos begins beating The Stranger bloody by repeatedly bashing his head against the boulder. A crack runs along its surface. Kratos looks up at it, then punches two chunks from its side while his opponent struggles to rise. He then grips and hefts it sideways, so that the boulder cracks free and tips over. It lands directly on The Stranger, and sends a deep crack running through the ground towards the house. Trees shiver, and loose rocks tumble down it.
Kratos slowly trudges back toward his house. Dark blood has spattered his skin, and his posture is slumped with exhaustion. He grits his teeth in a grimace.
THE STRANGER: Leaving so soon?
Kratos stumbles, then looks back to see the enormous boulder being lobbed towards him. He brings up the Guardian shield just in time to smash it in half, rock crumbling about him. The Stranger attempts a follow-up downward strike through the rubble. Kratos catches one fist, then the other, and holds on.
Both brace their feet on opposite sides of the crack in the ground.
THE STRANGER: When Odin sent me here, I just needed answers. But you... you had to act all proud... Throw whatever you have at me, I’ll keep coming. That old body will give out, but before I end this, I want you to know one thing: I can’t feel any of this.
The Stranger yanks one arm free and punches Kratos in the face, then sends him skyward with a uppercut to the stomach. He leaps up after him, and the two grapple and strike one another. They reach the apex of the throw amidst low clouds, and The Stranger leaps off Kratos to send him plummeting toward the ground. He manages to pull out the Leviathan Axe just as he’s falling into the widening crack, and carves a long line in the rock face with it as he stops his fall.
THE STRANGER: You’ve seen it with your own eyes. You can’t hurt me, nothing can. This fight is pointless. Your struggle is pointless. It didn’t have to be this way.
Kratos begins climbing it back up.
Kratos reaches the top. The Stranger stomps the ground at the crack’s edge,
THE STRANGER: Pathetic.
and Kratos is shoved to the opposite edge on a breakaway chunk of rock.
THE STRANGER: You can’t win. I feel... nothing, but you... you feel everything. Yet you... you keep trying. I’m not my brother. And if you’d given me what I wanted, it wouldn’t have ended this way. But no...
He dashes across the gap, and Kratos dodges his strike.
THE STRANGER: Let’s finish this.
All of Kratos’s wounds vanish, as do the visible blood spatters on his skin and leather armor. Both men’s health bars are fully replenished.
THE STRANGER: You can’t beat me.
THE STRANGER: Come on.
In addition to previous attacks, The Stranger will occasionally leap high into the air, and land with a devastating blast, snow and dust clouding about him.
THE STRANGER: I feel nothing!
His melee combos have become more frequent, and he is now able to parry and counter Kratos’s attacks.
THE STRANGER: Nothing!
Kratos’ body and clothing gradually become covered in a mix of dark blood and white frost during the fight.
THE STRANGER: Worthless! Pitiful... I will end you!
THE STRANGER: You can’t beat me.
Once The Stranger’s health is depleted, Kratos choke slams him to the ground, then swings and throws him by one leg. A similar slow-motion close-up of the Stranger’s face shows him grimacing in frustration.
He nearly slides over the edge of the crack, before pulling himself upright and throwing weak blows at Kratos. Kratos shoves him on his back, then takes hold of his neck to wrestle into a rear chokehold. The Stranger writhes and flails his arms while Kratos immobilizes his legs and wraps both arms around his head and neck. Both are covered in blood.
The Stranger manages to break Kratos’s hold, but only briefly.
THE STRANGER: I’d hoped that you, of everyone I’d faced, would finally make me feel something. But you can’t.
Player prompt appears: L3+R3. Kratos grasps the Strangers forehead and chin then snaps his neck.
His body goes instantly limp, mouth agape, and Kratos stares down at him for a moment before rolling him off. The Stranger tumbles down into the crack, disappearing into darkness. Kratos lies in the blood-spattered snow, chest heaving.
He rolls onto his side, and some, but not all, of his wounds vanish. He slowly rises to one knee, then stumbles to his feet. Kratos begins walking along the edge of the massive rift in the earth, towards the house.
KRATOS: Who was he? He knew me. Did he know my past? How did they find me, after all this time?
He summons the Axe, and drags it on the ground behind him.
KRATOS: Faye? What do I do? Our son is not ready to carry your ashes to the top of the mountain.
He falls to his hands and knees, then braces the Axe against the ground and holds it there. Kratos’s health bar is briefly visible in the lower-left corner as it fills halfway. More of the blood on his skin disappears. He looks toward the house with a dark scowl, then pushes himself to his feet and continues walking. He hooks the Axe upon his back.
KRATOS: And neither am I. I do not know how to do this without you.
He reaches the front door, then leans heavily against it.
KRATOS: But we cannot stay here.
A circle prompt appears over the door. Kratos pushes it open and enters, his steps livelier and his posture almost fully upright. He throws back the fur and opens the trapdoor. Below, Atreus scrambles into a seated position.
Atreus looks up incredulously.
ATREUS: There was so much... I... I thought... You’re alright.
Kratos waves his hand.
KRATOS: I am alright. Come.
He lifts Atreus out by one arm, and sets him on the floor.
KRATOS: Gather your things. We are leaving.
The camera follows the trapdoor as Kratos closes it, lingering on a red bundle below the floor.
ATREUS: Thought I wasn’t ready.
KRATOS: You are not. But we have no choice now.
Atreus stands silhouetted in the doorway with his bow and quiver. Kratos replaces the fur.
KRATOS: Prove me wrong.
ATREUS: Yes, sir.
They share a meaningful look, then Kratos stands and follows Atreus outside.
Mission text appears: Complete – The Marked Trees.
Trophy earned: The Journey Begins.
ATREUS: The mountain... It’s gonna be a long trip.
KRATOS: Yes. But an important one
ATREUS: Whoa... How did this happen?
Mission text appears: The Journey: Path to the Mountain. Journey to the Mountain.
Bestiary updated. New Entry added.
A strange man covered in tattoos came to the house and attacked Father. It must’ve been some fight... everything’s broken! Father said I wasn’t ready earlier, but something about killing this stranger changed his mind, I guess. Who was he? What did he want with us? We’re nobodies.
The page on the right side includes a line drawing of the Stranger, depicting rough outlines of his largest tattoos and a proportionally accurate scale.
ATREUS: Who was he?
KRATOS: I do not know.
ATREUS: What did he want with us? We’re nobodies. Did you kill him?
KRATOS: I did what had to be done.
Kratos arrives at a narrow ledge along the right-hand wall of the chasm, where a prompt reads “press circle to walk across the ledge.” Kratos flattens himself face first towards the wall with his hands splayed against it, and Atreus leaps onto his back. The boy is dwarfed by his father while clinging to him, and Kratos carefully shimmies across the ledge. When they arrive at a landing, an uprooted tree slides further down the chasm, bringing rocks tumbling with it.
ATREUS: You could have died. Never leave me alone again. Alright?
Kratos leaps a gap toward the opposite wall of the chasm, and arrives at the same crevice that was carved by the Leviathan Axe while he fell. Yellow runes mark a climbable surface.
Atreus climbs onto his back once more.
ATREUS: You’ve had to kill people before, haven’t you? You’re used to it.
KRATOS: We do what we must to survive.
ATREUS: Animals, I get. They’re food. Draugr, they’re supposed to be dead. But, people... They’re trying to survive, too.
KRATOS: Close your heart to it. On our journey, we will be attacked by all manner of creature. Close your heart to their desperation. Close your heart to their suffering. Do not allow yourself to feel for them. They will not feel for you.
ATREUS: I understand.
They arrive at a newly formed waterfall where the earth was split open, and a prompt reads: Aim the camera with the right stick, then hold left stick and press circle to jump. Kratos leaps across the gap, then pulls himself up onto a flat ledge which leads into a dark cavern.
BROK: Can’t get this sloe-eyed cocklump to cross the bridge. Hrmph.
ATREUS: It's because she’s scared of something in the trees over there.
BROK: There’s what now?
Atreus walks back towards his father, then points.
ATREUS: Father. Throw your axe at those trees on the other side of the bridge. The ones with the white trunks.
Mission text appears. The Journey: Path to the Mountain. Throw your axe at the trees. The player aims and throws [sound effects] and the trees can be seen shaking as leaves fall. Kratos recalls the axe, and the pack animal shuffles to her feet.
KRATOS: You were right.
BROK: Say... You must be smart or something boy. You are a boy aren’t ya?
The dwarf smacks his beast’s side.
ATREUS: She have a name?
BROK: I dunno. Rude bastard ain’t ever ask mine so I ain’t ever ask hers.
He braces himself against her leg, and pushes.
ATREUS: What’s yours?
Atreus pets the beast on her cheek.
ATREUS: Vera logn...
She tosses her head and begins walking with Atreus. Brok and Kratos follow.
BROK: Say... er... You’re not gonna believe me but... That axe you’ve got... It was me what made ‘er - me and my brother. Was one of our best. So don’t let nobody else go work on her ‘cept for us two.
Brok is swatted by the beast’s tail.
BROK: You gotta handle ‘er special, or she’ll wreck beyond fixin’. I can enhance her for you right now if it so pleases ya son of a bitch.
They reach the opposite side of the bridge, and Kratos turns away.
BROK: So what say ya?
KRATOS: You are right. I do not believe you. Come boy.
BROK: There’s a rune in the shape of a fork under the grip.
Kratos takes out the Leviathan Axe, and he and Atreus examine the rune stamped on its pommel.
BROK: Aw... digr bikkja! Dumbr bak-rauf!
BROK: That was our brand, my brother and me, before we split. I got half of it right here, see?
Brok approaches holding a metal brand, and looks sternly up at Kratos.
BROK: Look, you want I should upgrade her or not?
KRATOS: Very well. I expect an improvement.
He offers the Axe to Brok, who gives a bemused smirk before turning away and walking over to a short table beneath a hastily erected tent. Kratos and Atreus follow.
ATREUS: So where’s the other half of the brand?
BROK: Oh my dumb brother’s got it. But I got all the talent. Look.
Brok places his palms on the table and leans on them.
BROK: Sure I’m open.
A full-screen menu opens, and a window in the center titled “Upgrade Weapon” prompts the player to navigate through it with text instructions.
Welcome to a Dwarven Shop. From here, you can upgrade equipment you already own, or craft entirely new equipment. Press right on the D-pad to go to the Upgrade menu. Brok has given you a Frozen Flame – A rare resource! Resources found in the world can be used to craft and upgrade your equipment. Press X to select the Leviathan Axe. Kratos’s equipment has Power Levels and Stats. Upgrading the axe levels it up, and increases STRENGTH, which contributes to Kratos’s overall Power Level and Stats. Kratos’s Power Level and Stats are displayed here. Press L3 to show Stat Descriptions. Runic Attack damage can be increased by increasing RUNIC. Runic Attack cooldowns can be reduced by increasing COOLDOWN. Each Stat has different gameplay benefits. Press L3 again to hide the descriptions. When upgrading an item, the Power Level and Stats gained will be displayed on the item card, and also reflected on Kratos’s Stat table. Upgrading a weapon permanently increases these Stats. Other items must be equipped to influence Kratos’s Stats. Resources required to upgrade an item are displayed at the bottom of the item card. Hold Square to upgrade the Leviathan Axe.
Upgrade Successful. New Skills are now available in the Skills tab. The Axe is now at Level 2. Find another Frozen Flame to upgrade it further. Upgrading your weapons unlocks new Skills for purchase. Visit the Skills tab in the Pause Menu to purchase them. Press Circle. Press Left on the D-pad to go to the Craft menu where you can choose to craft new equipment.
Two sets of chest armor are available for crafting: The Reaver Tunic, and the Boar Hide Shoulder Guard. The player exits the menu.
BROK: Well don’t look now but our friends who were hidin’ in the trees are back for more. Go on. Give that axe a twirl!
ATREUS: You got room for me behind there?
BROK: So long as you don’t break nothin’.
Kratos turns around to see a heavy Draugr wielding a two-handed axe. Atreus and Brok hunker down behind the small wooden table, and Kratos loses access to Atreus’s arrows during the fight. Three more Draugr appear and begin throwing fireballs at Kratos from a distance. Kratos finally brings down the heavy Draugr.
BROK: See? See what my touch brung?
BROK: “Adequate,” he says! You know what’s adequate? That footwork. You step in shit?
As Kratos hunts down the last of the Draugr, a portcullis with a chain can be seen blocking the way further up the road. It is set in high stone walls carved with runes and patterns, which are crumbling and covered in moss. BROK: Say. Your pa can kill. You gonna learn to do that too?
ATREUS: I’m not sure.
KRATOS: This road. It leads to the mountain?
BROK: Should put you in the right direction, sure. Wanna see my wares again?
Mission text appears. The Journey: The Mountain. Proceed through the gate to the mountain.
ATREUS: It was nice meeting you Brok. I’ll be thinking of a name for your beast.
BROK: How about I name her “Fuckin’ Grattitude”? Hey Fuckin’ Grattitude, come over here. I like it.
ATREUS: There’s the mountain! Look how close we are...
KRATOS: We flow into sea water.
ATREUS: How do you know?
KRATOS: Do you not smell it?
ATREUS: If that smell is the sea, the sea stinks.
They pass beneath a cave, and emerge into an expansive, placid lake heavily obscured by fog. Just outside the cave lies an ornate, headless statue of a man holding a hammer aloft. It is partially submerged in the dark water.
Area discovered: Lake of Nine.
ATREUS: Look at that... It’s Thor.
KRATOS: Thor... God of thunder.
ATREUS: That’s right! I never thought you listened when mother spoke of the Gods.
KRATOS: I seldom did. Did she speak of one who could feel no pain?
ATREUS: Oh- That sounds like Baldur.
ATREUS: An Aesir God. Son of Odin and Frigg.
KRATOS: And Odin is King.
ATREUS: That’s right. Why do you ask?
They paddle further, and from the mist emerges the head and shoulders of an ancient metal statue of an armored man. The hollow space in its helm is lit by torches, and the compass indicator hovers over yellow writing painted just above the waterline.
ATREUS: I see runes there, on his chest. Can’t quite make it out.
A square prompt pulls the boat perpendicular to the runes. Atreus stands and turns toward the statue, which is strewn with seaweed and gulls.
ATREUS: It reads, “Sacrifice your arms to the center of the water; awaken again the cradle of the world.”
He shrugs, then sits.
ATREUS: What- Throw our weapons into the water? Guess that won’t be a problem for you.
Kratos stares stoically.
ATREUS: Are you gonna do it?
Kratos stows the oar and stands, then unhooks the Leviathan Axe. Frost blooms along its blade before he hurls it into the distance. He holds his right hand aloft, then glances at it.
KRATOS: The Axe did not return...
Waves ripple along the water’s surface, and a massive rounded shape can be seen sliding over the distant hills before a wave sends the boat careening backwards.
KRATOS: Hang on, boy!
Both cling to the boat as it’s tossed madly about. When the water stills, they find themselves before a dark wall emerging from the water, massive enough to block all light. Kratos and Atreus stand.
KRATOS: What is this?
The part of the wall closest to them splits open to reveal a glowing orange, double-lidded eye. The slit pupil focuses on the boat.
ATREUS: It’s the World Serpent...
The enormous serpent’s head pulls back and towers above them, revealing blue-green scales and seaweed dangling from its chin. It releases a clouded breath, revealing two rows of shark-like teeth, and the Axe flies from its mouth and embeds itself in the boat. As Kratos picks it up, a text prompt reads “Eitr imbued”.
KRATOS: Stay calm, boy!
ATREUS: I am! This is great!
WORLD SERPENT: [Speaking]
KRATOS: It speaks?
ATREUS: Yeah! Mom said he’s friendly!
KRATOS: What is it saying?
ATREUS: I don’t know!
WORLD SERPENT: [Speaking]
The serpent pulls away, and settles its head on a distant hill.
ATREUS: That... That was amazing.
Kratos and Atreus hesitantly sit back down in the boat.
ATREUS: Wait! There’s a shipwreck way over there. See that? And there’s the statue of Thor. Except, I can see a lot more of him now.
KRATOS: The water dropped – when the Serpent rose.
ATREUS: Ohh, that must be why that beach wasn’t there before. See?
The mist over the lake has dissipated.
ATREUS: And there’s the mountain! Lookit - that building leads from the foot of the mountain to that golden temple.
KRATOS: It was all just under the surface.
ATREUS: Except for the statue. Good thing, huh? There’s even a dock – there, next to the flag.
Mission text appears.
The Journey: The Mountain. Dock at the bridge.
ATREUS: We’re going to the dock first, right? We’ll be the first people to walk on it in who knows how long!
KRATOS: You know of that serpent?
ATREUS: He’s one of the giants – and he’s so big he’s wrapped around the whole world and bites his own tail.
KRATOS: An exaggeration.
ATREUS: I dunno, looked pretty big to me.
Bestiary updated; new entry added.
Some of the encounters featured in these side quests are detailed below
content will be added here at a later date.
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