The Characters, Locations, Encounters and Sequences of God Of War
This document was last modified on: Thursday, 30-Jun-2022 17:06:36 UTC
God of War, the 2018 sequel/soft reboot of sorts from Sony Santa Monica is a highly acclaimed title, winning Game Of The Year at The Game Awards for that year.
Thanks to the assistance of several contributors, I've compiled this guide covering descriptions of the characters, environments, various combat encounters and arguably most importantly, the cutscenes of God Of War. There will also be video examples as well as text transcripts, so you can view the guide in your prefered medium.
The following are descriptions of the various characters you'll meet throughout the course of God Of War, including their physical appearance and their outfits, where applicable.
Kratos is a broad, imposing man whose demeanour emanates rigid discipline. He towers at six and a half feet tall, and boasts thick muscle wherever visible. His skin is an unnatural paper-white, and appears to have textured slightly with age. Two tattoos of flat red lines wind along his body. One runs up his left side, over his chest, and ends in a spiral on his shoulder. The other travels up his spine, over his completely bald head, and through his left eye, ending on his cheek.
Kratos has a face which appears fixed in a permanent scowl, with a large downturned nose, heavy brow, and deep-set eyes which can only be seen as amber in the right light. His large, full beard is well-groomed, and tapers to a soft point a few inches below his chin. The dark brown hair is peppered with occasional grey.
Kratos wears plain cloth pants with leather wrappings belted about his waist. They hang to mid-thigh, and conceal strips of dangling red leather which resemble traditional Greek pteruges (armored skirts). Worn linen bandages completely encase his forearms, and an intricate golden weapon is worn on the backside of his left forearm (see: Guardian shield).
A wide, fur-lined, leather pauldron is the only other garment that Kratos wears on his upper body, leaving his muscled chest, back, and upper arms exposed. A jagged vertical scar can be seen in the centre of his abdomen, puckered and unsightly.
Kratos' attire varies significantly throughout the game, as individual components can be purchased or crafted. Armour components are often subtly removed off-screen when required for certain cutscenes.
At approximately ten to twelve years old, Atreus appears tall for his age. He is thin, pale, and has generally soft features. His large, icy blue eyes are not set as deeply as his father's, but his downward-hooked nose and pouted lips resemble him closely.
The most prominent features of Atreus’s face are the deep scars along his left cheek, chin, and forehead. Several jagged lines and pockmarks rake through his otherwise smooth skin, crossing over his eye and reaching down to his jaw. They appear to have been healed for years, but are still deep enough to cast a shadow in the right light. His dark brown hair is trimmed nearly to the scalp on both sides, with a few inches left on top. The remaining hair runs upward into a natural ridge which falls slightly forward on his forehead.
Atreus is dressed practically in black cloth pants and tunic, dark boots, and a pelt with thick grey fur over his chest and shoulders. His arms and lower legs have thin rope and strips of leather wound about them, keeping the loose fabric bound tightly to his limbs.
The only colourful bits of clothing are the yellow undershirt which can barely be seen at his collar, and an orange and yellow patterned cloth wrapped around his waist. A black leather finger guard can be seen on his right hand, and a brown hide quiver is strapped to his back.
Atreus’s clothing varies significantly when the player purchases or crafts alternate outfits as the game progresses, with each granting different bonuses. (See below)
Tunic of Hope: Atreus’s starting outfit as described above.
In-game description: “Fashioned from leather and wolf hide. A gift from Atreus’s mother.”
Basic Sharpshooter Garb: While Atreus’s pants and boots remain the same, a bright yellow tunic replaces the plain black one. He wears the same wolf hide over it, and the orange cloth wrapped around his waist. A small, boiled leather pauldron can be seen on his left shoulder.
In-game description: “Reduces the Talon Bow’s recharge time. AIMED SHOT - Enemies in air take increased damage.”
Basic Fighter Tunic: Atreus’s pants and boots remain the same, and his yellow undershirt is still visible at the collar, but his sleeves are a bold red velvet wrapped in boiled leather. Four brown leather pieces, each cut in roughly the shape of a leaf, hang from the front, back, and sides of his waist. The front one is painted with a simple knot pattern in muted red. Atreus still wears the wolf hide overtop, and the orange cloth around his waist.
In-game description: “Increases Atreus’s melee damage. EXPOSE WEAKNESS - Enemies choked by Atreus will take increased damage.”
Basic Runic Vestment: Atreus’s pants and boots remain the same, with netted leather armour and a length of chainmail hanging from his waist. The yellow undershirt is still visible at his collar, but his sleeves are are a deep indigo, and wrapped in dark leather. Atreus still wears the wolf hide overtop, and the orange cloth around his waist.
In-game description: “Increases Atreus’s recovery speed from enemy attacks. HEALTHSTONE ASSIST - Atreus will sometimes find Healthstones when Kratos is injured.”
Superior Sharpshooter Garb: Identical to the Basic Sharpshooter Garb, with the exception of the wolf hide having been replaced with dull steel plate armour covering his chest and waist. Minimal patterning and trim appears in polished silver, and the pauldron on his left shoulder is now three-tiered and made of the same steel. An intricate, polished-gold bracer covers his left forearm. The orange cloth is still tied about his waist with a thin rope.
In-game description: “Greatly reduces the Talon Bow’s arrow recharge time. AIMED SHOT - Enemies in air take increased damage. BARRAGE - When rapid firing, the last arrow inflicts increased damage.”
Superior Fighter Tunic: Identical to the Basic Fighter Tunic, with two exceptions. First, the leather pieces hanging below his waist are layered above the wolf hide, extending upward nearly to his chest and showing more of the muted red pattern. Second, he now wears two small pieces of polished silver armour: a bracer on his left forearm, and a fitted neck guard attached to the strap of his quiver. The orange cloth is still tied about his waist with a thin rope.
In-game description: “Greatly increases Atreus’s melee damage. EXPOSE WEAKNESS - Enemies choked by Atreus will take increased damage. ENHANCED STRIKES - Increases STUN damage inflicted by Atreus’s melee attacks.”
Superior Runic Vestment: Atreus’s black pants and blue sleeves are still visible, but the wolf hide has been replaced with a chestpiece made of small overlapping squares of silver. The chainmail hanging from his waist is more visible without the wolf hide overtop, and he still wears the orange cloth tied about his waist with thin rope. Atreus now wears a reinforced leather guard on his upper left arm, and the strap for his quiver bears a thicker grey leather. Two pieces of grey wolf hide are visible on his shoulders.
In-game description: “Greatly increases Atreus’s recovery speed from enemy attacks. HEALTHSTONE ASSIST - Atreus will sometimes find Healthstones when Kratos is injured. HEALTHSTONE ENHANCEMENT - Increases Healthstone potency.”
Legendary Sharpshooter Garb: Atreus’s bright yellow tunic gains intricately knotted patterns embroidered in gold at the hem, and the dull steel plate now has twisting golden patterns engraved upon it. He still wears the orange cloth tied about his waist with thin rope. Atreus’s left forearm and part of his upper arm are encased in tiny, overlapping gold pieces which resemble fish scales. They are brightly polished, and glimmer in the light. In-game description: “Massively reduces the Talon Bow’s arrow recharge time. AIMED SHOT - Enemies in air take increased damage. BARRAGE - When rapid firing, the last arrow inflicts increased damage. AERIAL DOMINANCE - Arrows fired while in air inflict additional damage.”
Legendary Fighter Tunic: Atreus now wears only one red sleeve, leaving his right arm bare. The wolf hide can still be seen, but is covered by an asymmetrical red leather chestpiece engraved with intricate knotted patterns. A leather a loincloth hangs from his waist, reinforced with small overlapping squares of deep red leather. Atreus bears a polished silver forearm guard and pauldron on his left side, each engraved with red swirling patterns, which match some metal adornment on the leather straps of his quiver. He still wears the orange cloth tied about his waist with thin rope.
In-game description: “Massively increases Atreus’s melee damage. EXPOSE WEAKNESS - Enemies choked by Atreus will take increased damage. ENHANCED STRIKES - Increases STUN damage inflicted by Atreus’s melee attacks. IRON GRIP - Atreus can choke enemies for longer.”
Legendary Runic Vestment: The chestpiece of overlapping squares of silver has extended to include a skirt, and is trimmed in bold red. A full chainmail tunic with sleeves can now be seen beneath it. Atreus bears a large bracer and pauldron on his left side made of thick, mottled blue hide, and ornamental silver pieces around his left bicep. The wolf hide pieces are still present on his shoulders, and the orange cloth is still tied about his waist with thin rope.
In-game description: “Massively increases Atreus’s recovery speed from enemy attacks. HEALTHSTONE ASSIST - Atreus will sometimes find Healthstones when Kratos is injured. HEALTHSTONE ENHANCEMENT - Increases Healthstone potency. RUNIC ATTUNEMENT - After using a Runic Summon, arrows will deal additional Status damage for 8 seconds”
Though the middle-aged Stranger only stands as tall as Kratos’s shoulders, his unusual appearance makes for an intimidating look. He is pale and markedly less muscular, and has a significantly lower body fat which lends him a thin waist and gaunt face. Completely shirtless and barefoot, he wears only loose black pants, and a series of shabby hides and cloth wrapped thickly about his waist. Strips of cloth bind the pants tightly to his lower legs, and like the leather belt and metal fittings about his hips, they bear strangely beautiful designs, and are far fancier than the rest of his clothing.
The Stranger’s scraggly blond hair is trimmed close to the scalp, and is thin enough to expose several blue tattoos along the sides. It is left longer in the back, with half a dozen irregular braids running to the base of his neck. His unkempt beard and full moustache have similar braids hanging down to his collarbone. The Stranger has a sharp nose, sunken temples and cheeks, and reddened eyes with icy grey irises. His bare chest, back, and arms are covered in sapphire blue tattoos of all sorts of different designs. Intricate knots, creatures, runes, and incredibly elaborate circular outlines cover about 40% of the surface of his skin. All are the same shade of blue except for a handful of red runes on his back.
The Stranger tends to stand with the line of his posture leaning away from whomever he is addressing, holding his hands away from himself and often gesturing slowly. There is a distinct swagger to the manner in which he walks, and he seems to cock his head forward when speaking, such that his eyes are in shadow and only his lower teeth are visible.
Witch Of The Woods
An altogether beautiful woman, The Witch in the Woods appears to be in her mid forties, with smooth pale skin and thick, dark brown hair. She wears a thick leather tunic with a low V-shaped neckline, rough-spun pants that cut off at the knee, and has no sleeves or shoes. Two layers of light brown cloth resembling long vests drape over her shoulders and extend to her knees, and are bound loosely at the waist by a length of thin ivory cloth. They partially conceal a large, polished gold disc attached to her tunic just below the bust, which has several dozen interlinked gold coins hanging below it.
The Witch’s facial features are generally smooth and soft, with flawless skin, wide lips, and large brown eyes set below thin eyebrows. She wears dark eye makeup, and her hair appears shiny and neatly groomed. It hangs to her shoulder blades in a series of loose braids bound together at her back, and hanging forward over each shoulder. Her bare arms have the faintest shadows of straight lines criss-crossing over them, like faded tattoos just slightly darker than her complexion.
A number of leather strips and jewellery adorn her wrists, ankles, upper arm, and hang from the Witch’s neck. She also wears beads and feathers in her hair, and a sheathed sword upon her back with polished gold designs, though no straps leading from it are visible.
The World Serpent Jörmungandr
The long, winding body of Jörmungandr is an ever-present sight in the background of most Midgard locations; a stylised version of him even appears on the in-game map. His sea-green scales, interspersed with soft pink, can be seen weaving between hills, rocks, and through the Lake of Nine, and his body appears to be several miles long. The player never sees the end of his tail.
Jörmungandr’s head alone is at least thirty metres long, and has a generally rounded shape like that of a constrictor snake. Deep green seaweed dangles from his chin and jaw, loosely resembling a beard, and his relatively small red-orange eyes are so bright they seem to glow. Within his wide mouth are two rows of triangular, shark-like teeth, and a disconcertingly human-like pink tongue.
Brok stands just a scant few inches taller than Atreus, and is broad in stature with a disproportionately large head and arms. His skin is a deep greyish blue, and his black hair recedes significantly, exposing most of the top of his head. He has a wide, flat face, heavy brow, and a small but full beard bordering his jaw and chin.
Brok wears a set of ornate gold armour concealed beneath a heavy leather apron, which is buckled overtop of it. Although the visible armour boasts ornate designs or occasional blue paint, it blends seamlessly with the far more practical-looking leather pieces. Several tools and nails can be seen hanging from belts or stowed in pockets.
His pack animal is an enormous creature which stands on two legs, with proportions resembling a dinosaur. The resemblance ends there however, as she is covered in fur and has a distinctly horse-like head and neck. All of Brok’s smithy, tools, and furniture are proportionate to him. He tends to stand just behind a low wooden table when addressing Kratos, spreading his enormous hands flat on its surface and leaning his weight against them.
Sindri stands slightly taller than Brok, and is noticeably thinner, but has similar proportions otherwise. His thin face and large, watery eyes are his most noticeable facial features, and his thinning hair and short beard are both gathered and bound by leather strips. Sindri wears remarkably clean and elaborate gold armour over emerald green clothing, with interlinked flat sections allowing for flexibility over his chest and back. Large gold pauldrons and layered bracers boast knotted designs on their surface, but are partially covered by thick, red leather gloves which come nearly to his elbows.
Sindri wears a short half-apron and leather pouch around his hips, both of which are inlaid with silver. All of his smithy, tools, and furniture are proportionate to him, and (like his clothing and armour) appear immaculately clean. When he isn’t working, Sindri tends to stand with one hand on his hip, or steeple his long fingers together in thought.
When first introduced, Mimir can be difficult to spot. His naked body is twisted through the trunks of a tall, multi-stemmed tree, looking as though the two have grown together. His head, chest, and one leg are exposed, but his flesh has become bruised, pockmarked, or overrun with green mould.
Thick stems bind his shoulders and elbows, suspending his arms away from his body. His mossy hands are left free, and are the only part of himself that Mimir is capable of moving besides his head.
Mimir is bald, with an overgrown dark grey beard and moustache which are ragged and unkempt. He appears to be in his early seventies, with bushy eyebrows and large bags under his eyes. Mimir’s left eye socket is open and empty, and the iris of his right eye is a brightly glowing circle of gold. Two small, ivory horns protrude from his forehead, and curve back toward the crown of his head before coming to a tapered point. The smoothly rounded surfaces of his horns have been engraved with knotted patterns, and his bare head has rows of faded runes tattooed in greyish blue.
After Mimir's head is severed from his body, Kratos takes some thin rope and knots it around Mimir's horns and the base of his skull, hanging the head from his belt with Mimir facing outward on Kratos' right-hand side. Unusually his audio tends to be from the left (this is likely due to camera placement). When they step into a boat, Kratos hands Mimir over to Atreus, and Atreus places him on the seat beside him.
The following are descriptions of the various enemies encountered throughout the game, including different variants where applicable.
The Draugr is an undead soldier that retains its human size and form, but with emaciated grey skin that clings in some places to bone, in others to the last remnants of flesh. From its forehead bony protrusions stick upwards and slightly back, as though the skull has been torn open from the back and peeled to the front. The face has two orange-red, glowing eyes, sunk in deep sockets. The face is split down the centre from forehead to upper lip, as if cleaved by a blade, and this leaves the right side of the face set about two inches lower than the left. This division of the face is emphasised by an appearance of stony petrification on its left side. The nose, ears and teeth are barely recognisable, though there is a faint orange glow coming from the mouth and where the nostrils should be. There is a straggly grey beard hanging from the cheeks and chin.
The Draugr stands slightly hunched, and wears a dome shaped metal shoulder plate on its right shoulder with spikes – some stunted, some still sharp – protruding from the lower rim. In the upper chest the bones of the creature’s skeleton are clearly visible pressing against the underside of the skin.
On the upper section of the forearms are what might have once been armour, but it is now hard to discern if that is indeed true, or whether it is deformed bone. The lower forearms and wrists are wrapped in strips of old cloth. It holds a crude short-sword in its right hand which is dirty and heavily notched along the blade.
There are metal guards on the outside of both of its thighs. The leather straps wrapped around its waist are a faded red, and the ends hang loose. These straps serve to hold up a short, tattered chainmail skirt. The rest of its legs and its feet are bare.
Basic Draugr attack with one move: they will use both hands to swing the sword in an overhead arc from the left shoulder downwards and across, stepping forward towards Kratos with the momentum.
Explosive Draugr look exactly the same as basic Draugr except that they store energy in their bodies. This causes them to glow a fiery orange. If Kratos uses a melee attack on them, some of this energy is released in a violent, fiery explosion, knocking Kratos back a step or two and inflicting burn damage upon him. They will otherwise attack in the same manner as basic Draugr.
Power weapon Draugr are basic Draugr that have the ability to channel energy into their arms. Doing this makes their arms and sword glow fiery orange. Once charged up, they then attack with a very powerful move: with both hands, they raise their sword up and over their head. A red pulse is shown on screen to indicate that this is an ‘unblockable’ attack. They then swing the sword forward and down into the ground. Energy is released into the ground where it is seen as a narrow, waist high shockwave, again fiery orange in colour. If Kratos does not dodge this it will hit him and inflict fire damage. It cannot be blocked.
Speed Draugr are basic Draugr that channel their energy into their legs. They then attack at speed, covering a large distance quickly to inflict damage on Kratos by swinging their sword in a downward swipe. They need to charge this attack first however, and are seen to brace themselves briefly before the dash attack. This allows Kratos to telegraph the move and bring his shield up at the correct time to parry, and therefore stun, the Draugr, leaving it open to an attack before it can dash back to a safer distance.
Heavy Draugr are larger in all ways than regular Draugr, but otherwise the same in appearance, other than having a green tint to their skin. They carry a huge double headed war axe, which they use with both hands, swinging it down from overhead or across from left to right. They are also more agile than they appear, being able to jump at Kratos from across the screen, as well as darting in to jab at him with their axe. They can shoot projectiles from their left hand.
Projectile Draugr will appear almost always on ledges, keeping themselves out of melee combat, as they are weak and wear no armour. They charge up a shot with their left hand, which causes their whole arm to glow fiery orange. They then fire the shot at Kratos. The shot has the appearance of a head-sized lump of molten rock, and leaves a fiery trail in its wake.
The following are descriptions of locations visited throughout the game, in order of appearance, though areas can be re-visited later at will or may be returned to for story purposes.
Midgard: Wild Woods
The home of Kratos and Atreus is a rich, wintery wood. It is teeming with natural beauty laid gracefully over signs of a past civilization. Tall birch trees grow wherever they can in the rocky environment, straight and sparse but for a few brown or yellow leaves. Dry grass and low scrub bushes are the only other vegetation, though moss can be seen peppering rocks with more sun exposure. A thin layer of pure white snow covers everything: every boulder, tree, and the tops of every bush. There are paths where it has been trodden to mud with frequent footsteps, but in most locations Kratos and Atreus walk through fresh snow.
Rotting wood and crumbling stone structures are littered throughout the Wildwoods, blending seamlessly with nature. Many are difficult to notice through the layers of moss, snow, or dirt, and look as though they’ve been there for a hundred years or longer. Low pillars, barrels, boxes, wooden shacks, platforms, even occasional stairs or walls can be found, often accompanied by a tattered red pennant fluttering in the wind. Heavy iron braziers mounted on walls or floors have been lit, illuminating the caverns or crevasses Kratos and Atreus traverse, but most places still have a soft, natural light peeking through from above.
Kratos’s humble house is nestled beside a rock wall, in the middle of a flat clearing. Though it is only one small room, it appears sturdy and weather worn, with dry mud sealing its exterior gaps. The A-line roof is covered in overhanging moss, and on one side it continues past the wall and meets the ground, forming a sheltered exterior area. A simple fence on the opposite side separates the two halves of the clearing it sits within. The front door has large runes carved down either side of it.
The interior is lit only by candles; there are no windows, and the walls and high roof are constantly in shadow. The sparse, simple furnishings include a low table, shelves, and two beds in the far corner with their heads close together. Worn furs are laid over the floor and beds, while small trinkets dangle from the rafters and walls.
Midgard: The River Pass
While generally more verdant than the Wildwoods, the River Pass still has soft snowfall stippling the air. Higher stony areas and trees are capped with white, but the lower paths and underground passages appear slightly warmer, with mud and moss spread over the rocks. A diverse array of plant life can be seen growing wherever it manages to take hold, from small patches of long grass, to ferns, to bright green lichen hanging from cave walls. Tall, spindly birch trees are interspersed with low saplings and fuller pines, and even an occasional red-leafed tree.
Structures of rotting wood and carved stone are more plentiful, and at times so expansive and elaborate that they comprise entire rooms underground. The immense stone construction can often be seen crumbling and blending with the caverns, to the point where it is unclear whether the spaces were formed naturally to begin with. Rusted iron gates and bars are interwoven within them, and broken weapons, furniture, and pottery litter the corners. The bulk of the area is brightly sunlit, or illuminated by braziers. Shallow, trickling water can occasionally be seen above ground, which manages to come together enough to cascade into a small stream.
The River Pass also includes the Witch’s Cave, which consists of raised paths and mechanisms snaking irregularly through a larger cavern. The Witch’s Cave is markedly darker than most environments, and is lit by strange rectangular lanterns hung from its ceiling. The rock formations include stalagmites and stalactites, deep crevices forged by running water, and even hexagonal basalt pillars. Old but sturdy wooden structures, such as bridges, platforms, and an elevator, can be seen affixed expertly to the rocks and lashed together with thick rope. Carved runes adorn the wood and stone, and dried herbs and trinkets hang from every possible surface. Throughout the cavern, puzzles of almost every variety can be completed for optional rewards; they will not be specifically mentioned here for the sake of avoiding spoilers. To put it simply, for every new method obtained for unlocking areas or completing puzzles, it is safe to assume there will be something to complete in the Witch’s Cave.
The final sub-areas in the River Pass are the Witch’s House and Woods. Minor spoilers follow for their reveal in an early game mission. The Witch's Woods have extremely limited access, and cannot be entered outside of specific story missions. It is by far the lushest environment in Midgard, teeming with flora which appears to be in the height of autumn. Tall, white-barked trees and branching oaks boast blood-red foliage, and their leaves flutter through the still air. Nearly every surface is covered in unkempt golden grasses, colourful wildflowers, lichen, and mushrooms. Occasional bare rock faces have large, glowing blue runes on them, which Atreus can read if the player presses the square button nearby them. No snow can be seen anywhere in the small area.
A flat stone path winds through the flat portions of the grove, leading to the Witch’s House. The house itself is affixed beneath the lower shell of a giant turtle, and is set into the ground. The turtle is nearly fifteen metres high, with mottled green flesh and a shell overgrown with grass and lichen. Atop his back grows an even larger, branching tree, which possesses the distinctive red leaves of the Witch’s grove. Upon being given the command of “Heimili” from the Witch, the turtle raises or lowers the house into the ground, allowing its single entryway to open to either the wood or the caverns below.
The Witch’s house is a circular, low-ceilinged room, approximately twenty-five metres in diameter. It appears to be masterfully constructed, with curved rafters, a flat floor inlaid with stone, flat moulded walls, and several windows with wooden shutters. The clean-swept floor in the center of the room has a large, circular pattern with runes carved into it. Various ritualistic ornaments hang from the rafters, and include herbs, wood carvings, animal skulls, and feathers. A low platform on one side of the room has a small table, chair, shelves, and a large stone hearth set in the wall. When the house is underground, the hearth provides the majority of the room’s light, and is supplemented by clusters of candles hung from chains.
Midgard: The Lake/Shores of Nine
At approximately a kilometre across, the Lake of Nine rests within a crater-like depression amidst hills and caverns of dark grey stone. Mist and snow soften the distant cliffs, whose immense, implacable faces are adorned with seaweed and other detritus. Small, flat beaches manage to wedge themselves into what little room is available between the stone walls and the water’s edge. The nine realm towers for which the lake is named border the lake’s edges at regular intervals, and the circular temple to Tyr proudly dominates its centre.
The waters of the Lake are generally calm, with gentle breezes sending ripples across its surface. It is too murky to see below, but plenty of debris bobs on its surface. Shimmering pools of Aegir’s gold can be picked up by Atreus by pressing circle near them, and Hacksilver can be gained by steering the boat over floating barrels, corpses, or planks. Shipwrecks in varying states of decay serve as both scenery pieces and small, discrete areas to explore.
Most docking points are marked by a fluttering white flag, though the beaches bear no such marker. The boat can be beached on their shores by pressing circle nearby, and there is always one small, obvious location for doing so. The shores contain a variety of optional puzzles, loot, collectibles, treasures, and favours. The rewards for these vary widely, as some require later game abilities to unlock.
Traversing the caverns and beaches makes it clear that, until recently, they were underwater for quite some time: dying barnacles, sea grass, dead fish, crabs, and bloated corpses litter the levels. Approaching particular corpses will result in the appearance of a spirit, who rises from his body and floats over it. They are usually transparent blue or green, with hazy outlines and rippling surfaces, which make it difficult to discern the emaciated body beneath. They can be spoken to by pressing triangle nearby.
Though there are several offshoots of the Lake where inlets and outlets have spread its borders, the central portion is generally round enough for the nine realm towers to be placed in a perfect circle about its centre. Each appears to be a stone wall, about twenty metres high, ten meters wide, and three meters thick, with a glowing rune representing the realm on its centre. Set into the bottom of each is a large door with unique engravings and colours. Each realm tower is accessible in different ways, and has different encounters, including realm tears, chests, and explorable areas through its doors..
When viewing the map, a gold circle with a red and gold patterned trim lies at the lake’s centre. The circular temple structure is an imposing sight from the lake, tall enough to cast large shadows, and approximately fifty metres in diameter. The interior is only accessible via a single entryway with wide double doors, and does not appear to encompass all of the Temple’s space. Though the torchlit walls show a bit of wear and rust from water damage, their architecture is smooth and lavish. Brok’s shop inside the entrance is a strange contrast to the curving edges, with its smattering of tools, benches, and large canvas posted haphazardly overtop. An ornate fireplace set into the wall behind him provides bright yellow light when the doors to the realm travel room are closed.
REALM TRAVEL ROOM:
The circular room at the centre of the temple is a breathtaking sight, with the glowing branches of the Yggdrasil (world) tree casting an eerie glow over its dark interior. The obsidian-black pillars and floor are trimmed in gold, and twisting gold patterns run along the floor between a central hole and the eight crystals set in a circle around it. The gaping black hole in the middle of the floor is approximately ten metres across, with a circular platform hovering over the unlit depths below. The platform supports a small, round pool, and a strange white tree which appears to flow in and out of existence as it grows upward.
The Yggdrasil tree’s smooth roots snake over the central pool and platform, and twist together to form a flat bridge across the gap. Its wide trunk appears to envelope the circular pool, but only fragments of bark can be seen around the empty space where one would expect to see thick wood. Above the pool, the bark fragments coalesce into a solid tree, then branch into the ceiling like vines creeping across its surface. The tree’s limbs and innumerable tiny leaves glow different colours depending on which realm Kratos is currently in, ranging from a deep blood red, to bright gold, to a soft periwinkle blue. Tiny white flowers and leaves can be seen blooming, then wilting, then reabsorbing, whenever the player activates realm travel.
The gold-rimmed central pool contains an opaque black liquid, with shimmering blue particles floating just above its surface. When activated, miniature representations of Tyr’s temple and the realm towers surface from beneath the liquid, and a realm can be selected using text overlays. Locking in a selection will activate a sequence which is essentially an interactive loading screen. The small bridge formed by the Yggdrasil’s roots retracts, and the central platform slowly rotates to face toward the desired realm. Light shines brightly from the pool and focuses through that realm’s crystal on the floor, while the Yggdrasil flowers and changes colour, and its leaves swirl past on columns of air. Finally, a burst of light signals arrival at the realm, and the roots twist and regrow to form a bridge leading toward the appropriate door.
The bridge outside is constructed of the same gold-trimmed stone as the temple’s interior, and remains constant no matter which realm Kratos is in. It is, however, usually covered in different scenery items related to the realm environment. The Midgard bridge is littered with dead or dying aquatic life like the shores of the lake, and halfway down its length is a wide archway overhead with a circular hole in its centre. An identically sized circle of gold is set into the bridge’s surface beneath, with a crank in the middle. Turning the crank will cause the circular platform to rise from the bridge’s surface, up into the arch overhead. An immense, gold horn lies at the top, whose tube wraps the entire way around the platform.
The doors at the end of the Midgard bridge lead to the foothills.
The following descriptions are in no particular order and serve only to provide a basic outline of the physical appearance and attributes of the items, given that some can change significantly throughout the course of the game.
The Leviathan Axe appears simplistic at first glance, with a plain silver blade and long wooden handle of uniform width. The blade has a wide, curving edge which hooks back toward the handle, while the smaller butt of the blade does the same. The flat of the blade is engraved with simple, squarish runes connected by lines, which glow when it is thrown or recalled. The edge is notched and scratched, and the surface of the metal is worn and darkened. Where the metal reaches slightly into the wood of the handle, two small, shallow holes are visible.
The wooden handle has an almost ergonomic curve to it, and is long enough reach Kratos’s waist if planted on the ground. The wood is severely scratched and dry, with simple leather wrappings about its handle. A dragon’s head is carved into the pommel at the end.
As the Leviathan Axe is upgraded throughout the game, it gradually gains a more elaborate appearance: gold filigree and black fill along the flat of the blade, polished silver edge, gold trim and finial, richly oiled wood, and a molded golden grip. All axe pommels have unique appearances, with higher-level pommels appearing more unique or showy. Some even add a glow or flame effect to the axe pommel, which is visible during all combat and cutscenes. The two small holes near the blade glow blue once light and heavy runic attacks are learned.
Kratos’ Guardian Shield is a masterfully crafted golden piece, which folds into an ornate buckler on his left forearm. The buckler consists of an engraved, flat circle in the centre, and two symmetrical pieces of twisted gold protruding towards knuckle and elbow. When activated, these two pieces extend, and the remainder of the shield fans out from them in overlapping sections. The fully-opened round shield is large enough to cover Kratos’s entire torso if held in front of him, and can open and collapse almost instantly. During unarmed combat, he will intersperse blows from his fists with a hit on the edge or flat of the Guardian Shield.
The front of the shield is separated into twelve even sections by thick bands, and the areas between are covered in perfectly uniform, scale-like patterns. When collapsed into the bracer, the shield is worn overtop of all other armour or clothing.
While the default Guardian Shield is a dull metallic gold in colour, other shields can be acquired through unique means. Despite the in-game designations of rarity, each shield only differs cosmetically, as the shield itself cannot be upgraded during the game (only shield/unarmed skills can be learned).
RARE (Pre-order bonuses):
Dökkenshieldr: Shape and texture of the shield are the same as the base Guardian Shield, but the entire weapon is black. The bands, edge, and buckler are a slightly metallic black resembling hammered steel, while the feathered surfaces are a deep matte black.
In-game description: A menacing shield wielded only by the strongest Dark Elves of Alfheim.
Shining Elven Soul-Shield: Shape and texture of the shield are the same as the base Guardian Shield, with the buckler and bands remaining gold. The feathered surfaces are colored a bright ivory.
In-game description: An illustrious shield crafted by the Light Elves of Alfheim.
Buckler of the Forge: Shape and texture of the shield are the same as the base Guardian Shield, with the edge and bands now a darker bronze. The buckler and feathered surfaces are a vibrant sky blue, and knotted patterns are prominently carved on the bands.
In-game description: A powerful shield forged by the two legendary Dwarven blacksmiths.
Exile’s Guardian Shield (Digital deluxe edition): Shape and texture of the shield are the same as the base Guardian Shield, with the buckler and bands now a metallic black. The feathered metal is a light matte grey. The bands are engraved with gold runes, and intricate patterns of gold are barely visible in the central circle and buckler.
In-game description: A stalwart shield etched by a great Stone Mason from Jötunheim.
EPIC (Beat the game on “Give Me God of War” difficulty)
Radiant Shield of Unity: While the overall size and buckler along its centre remain the same, the bands and feathered metal on the flat of the shield have been replaced with concentric circles of various sizes. Each boasts a different, elaborate pattern, all in varying shades of gold and black. The circle closest to the centre on the folding portion has a simple knot pattern which glows a bright bluish white. The side of the shield facing Kratos glows a soft blue when open.
In-game description: A lustrous shield meticulously contoured to commemorate Tyr’s grand experiment.
Aspis of Spartan Fury: Though the general shape remains unchanged, the textures have flattened and the gold color has unified slightly, giving the flat of the shield a more contiguous appearance. The edge is now bordered in a black-and-gold Greek meandros, and the triangular shape of an uppercase Lambda is painted onto the shield’s surface crudely in red. The side of the shield facing Kratos glows a deep red when open.
In-game description: An unwavering shield emblazoned with a reminder of past sins.
PERFECT (Start New Game Plus)
Aegis of Reconciliation: Shape and texture of the shield are the same as the base Guardian Shield, but most of its surfaces have changed to a soft, slightly metallic sea green. The bands and part of the buckler are light gold.
In-game description: A hardened shield commemorating the forging of new bonds.
Barrier of the Fjord (Beat New Game Plus on “Give Me God of War Difficulty”): Shape and texture of the shield are the same as the base Guardian Shield, but the feathered sections of metal are a soft, silvery blue. The twelve bands along its surface are black with twisting silver knots engraved on them, and the buckler and edges are now silver with filigree.
In-game Description: A resilient shield imbued with the immovable durability of a glacier.
Initially, Atreus’s Talon Bow is completely unremarkable: a simple wooden recurve bow with white cloth wrappings along its grip and limbs. As the bow is upgraded, it gains a number of new designs. First, some simple carvings along the wood of the upper arm, and a curved grip. Then, silver metalwork along the grip, arrow rest, and each recurve. The wood is then painted red, and two dragon heads are carved into each of the tips of the bow. Finally, the silver trimmings are replaced with gold, and the bow becomes thicker and sturdier.
Similarly, Atreus’s quiver starts as stitched brown leather, with a handful of runes etched into it. Upgrades cause the leather to become significantly more colourful and elaborate.
The following are encounters from the game presented in text form, with video versions featuring audio described sequences linked where available.
A Note On The Game's Cinematography
God of War takes place almost exclusively in a third-person perspective, with the free-floating camera looking over Kratos’s right shoulder whenever the player has control. He turns his head in the direction that the camera faces, but does not move his body unless prompted by other controls. In combat, this allows the player to look, attack, and evade in multiple directions, further enhanced by the ability to lock on to enemies.
The entirety of God of War’s gameplay and cutscenes occur as one continuous take, never cutting or switching perspectives. The game is highly unique in this aspect, as most cutscenes in games will include multiple cuts and points of view to more easily capture key moments. For this reason, the player’s point of view always remains close to Kratos or Atreus, never pulling far away from either of them.
God of War’s camera work is planned and staged so well that one might not notice the long, continuous shots unless it were pointed out. The game also has no normal loading screens. If the player were to never die, and never quit to the main menu, he or she could view the game as one continuous shot from difficulty selection through the end credits.
A note on subtitles
During sequences where the dialogue is not subtitled but characters are speaking, [speaking] is used as a substitute for the sake of clarity.
A bare-chested man stands alone in a misty, wooded area. The thin trees are nearly bare, and snow covers the ground. The man, Kratos, has an imposing, muscular physique, and he wears pieces of simple leather armour over his waist and right shoulder, exposing paper-white skin and swirling red tattoos that wind across his left shoulder, chest and face. Strips of rough linen are wound tightly around his wrists and forearms. They are stained red where they may once have been white. He holds a large, sturdy axe by its long wooden handle.
Before him, in the left foreground of the shot, is a silver-barked tree with a shining golden handprint low on its trunk.
Two options are present: New Game, and Settings.
New Game. Select Difficulty. Four options and their descriptions are presented in small white text on a shaded square.
“Give Me a Story” is for players who want to experience the story without too much of a gameplay challenge.
“Give Me a Balanced Experience” is for players who want an adventure that’s reasonably challenging.
“Give Me a Challenge” is for those who want a more demanding combat experience, and
“Give Me God of War” is for those who want the game as difficult as possible, requiring god-like reflexes and strategy. NOTE: This difficulty cannot be changed mid-game, so a new game must be started to change the difficulty.
Upon selecting a difficulty, Kratos shifts the Axe from his left hand to his right as he takes a shuffling step forward and kneels. He places his hand across the gold handprint and presses his forehead to the tree, pausing reverently. His thick, well-kept beard and heavy brow conceal what appears to be a permanent frown.
Regaining his intent, he leans back and stares at the tree with intense, amber eyes. He stands, unblinking, then takes a step back and shifts into a well-practiced stance with the Axe firmly in both hands.
A prompt appears in small text at the bottom of the screen: Press R1 to swing the Leviathan Axe.
He lifts the Axe and swings, taking a chunk from the tree. The camera follows the Axe’s swiftly moving blade as he returns to the same stance.
His second swing cuts through the shimmering handprint.
The final swing sends bark flying out of the opposite side, and the camera tilts upward to see the high branches sway, and fall.
Kratos looks down at his work, and stows the Leviathan Axe upon his back as he steps toward the felled tree.
When he leans to pick it up, the bandages on his left wrist begin to unravel and fall. He looks at them, then takes a moment to compose himself, clenching his fist and shutting his eyes. Orange leaves flutter down about him.
He looks down again at his wrists, takes the loose end, and begins slowly, but aggressively wrapping. A young boy named Atreus steps into view with a handful of wildflowers.
ATREUS: Found some
Kratos turns his back as he continues to wrap his wrist. Atreus circles behind him, only to be rebuffed again.
KRATOS: Get in the boat, boy.
Atreus lowers his gaze dejectedly and walks away. Kratos listens for his exit and finishes fixing his wraps. He bends and effortlessly lifts the entire massive tree onto one shoulder, then begins to walk as earth and branches fall from it.
Prompt appears: Use left stick to move.
Kratos walks toward a worn wooden dock adorned with ropes and a white flag. A small wooden boat shaped like a canoe is tied at its end, three meters long and barely a meter across at its widest point. A softly glowing lantern hangs from its bow.
ATREUS: Still want me to tie it to the boat?
A white indicator at the end of the dock prompts the player to press circle. Kratos walks past Atreus and drops the tree on the dock, at the rear of the boat. He tosses one end of a rope…
And stabs the hooked end into the tree. He pushes it into the water as Atreus finishes attaching the rope to the boat, then stands.
KRATOS: That is enough.
They each take one of the boat’s two seats; Kratos at the stern, and Atreus at the bow, both facing the center. Kratos takes up an oar from the bottom of the boat, and pushes off from the dock.
Mission text appears beside an icon of a a white handprint upon a yellow square.
The Journey: The Marked Trees. Follow the river downstream.
Prompt appears: use left stick to steer the boat.
The shallow river flows calm and clear through the wood, and runs beneath a tunnel of dark rock overgrown with moss and roots. Kratos’s powerful rowing sends ripples along the water’s surface.
ATREUS: Father? Did something change? The forest feels different now.
KRATOS: Everything is different boy. Try not to dwell on it.
ATREUS: Yes, sir.
Opening credits in white text fade in, then out, in the lower-right corner: Christopher Judge. Sunny Suljic. Jeremy Davies.
The boat emerges from the tunnel, then arrives at a dock before a steep bank, where a circle prompt hovers overtop. Kratos aligns the boat and steps out, then pulls the tree from the water and again props it upon his shoulder. Atreus ties off the boat, and they begin to walk along a wide, muddy path uphill.
[Player walks with Atreus up the hill]
The credits in the lower right continue: Alastair Duncan. Robert Craighead. Adam Harrington. Music by Bear McCreary. Executive Producer, Shannon Studstill. Produced by Yumi Yang. Directed by Cory Barlog.
Atreus, clad in black pants and a grey wolf pelt belted over a black tunic, leads the way along the well-trodden path. At the top of the hill lies a flat clearing beside a modest wooden home and a fence made of white tree bark lashed together. The house has an A-line roof with dark overhanging moss, and dry mud sealing the gaps between weather-worn logs. Large runes are carved down either side of its single door. Large boulders and trees dusted with snow, border the clearing on all sides. Kratos places the tree next to a neat stack of logs and unhooks the Leviathan Axe.
KRATOS: That was the last.
He begins breaking down the tree beneath the midmorning sun. Atreus dashes over to their house, pauses, then pushes the door open. He takes a deep breath before entering the dark, single room. He then picks up a lit candle and shields it with his hand as he approaches a table in the room’s centre. A dozen unlit candles lie atop it, surrounding the shape of a body cocooned in thick, turmeric-yellow fabrics. Colourful wildflowers are carefully tucked into its edges.
When he reaches the table, Atreus lights the candles using his own.
ATREUS: Lo, there do I see my Mother. Lo, there do I see my Father. Lo, there do they call to me.
He sets down his candle, and adds his flowers to the memorial.
ATREUS: Lo, there do they call to me.
He places his hand on the body, and rests his forehead against his hand, closing his eyes.
ATREUS: Lo, there do they call to me. Lo, there do they call to me. Lo, there do they call to me.
Atreus straightens and turns. In the doorway looms the shadow of Kratos, silhouetted by the snowscape outside. Kratos enters the room looking at the boy, who wipes tears from his face.
ATREUS: She’s ready.
Atreus walks towards the door, leaving Kratos to stand over the shrouded body of his wife. His face is above the reach of the candle’s golden light as he stares downward.
He bends, and leans in close.
KRATOS: Find your way home. You are free.
He gathers her body in his arms, cradles her carefully, and walks out of the house with Atreus in tow. Kratos maintains a rigid posture, but bows his head low. Once outside, they walk over to the neat stack of silver-barked wood, and Kratos lays the body reverently atop her funeral pyre. A small crown of purple flowers is visible around the head of the shroud, and the rich yellow fabric contrasts the ruddy browns worn by father and son.
Atreus hangs back as Kratos kneels, and takes out his Leviathan Axe and a stone.
He strikes the stone to spark a fire. The flames quickly rise, sending tiny golden embers floating upward. Atreus steps forward as his father stands with the Axe still in hand, both seeming unsure of what to say. They look at one another hesitantly, and their eyes meet for one brief moment as their images ripple in the heat of the pyre.
As the fire engulfs his mother's body, Atreus leaps forward to retrieve a small knife that was wrapped among the flowers. It glows yellow as it scars his hand before he drops it in the snow.
ATREUS: I’m sorry.
Kratos kneels and takes Atreus’s hand in his own, scoops a ball of snow and places it in Atreus’s palm.
He takes a small length of fabric from his forearm, and wraps Atreus’s hand.
KRATOS: This knife. It was hers. Now it is yours.
Kratos gives the knife to Atreus, and stands.
KRATOS: She taught you to hunt?
ATREUS: What she knew.
KRATOS: Show me.
Atreus looks up.
Atreus walks back into the house, leaving Kratos to stoically observe the flames as they cast a warm glow on his unnaturally white flesh.
Atreus emerges with his bow and quiver, stowing each on his back.
ATREUS: What are we hunting?
KRATOS: You are hunting deer.
Kratos continues staring at the fire.
ATREUS: Which way?
KRATOS: In the direction of deer.
ATREUS: OK…? Uhh… This way…
Atreus leads the way into the woods as Kratos follows, taking one last look at the pyre.
Dauthi: “Dow” as in “cow” and “thee”, with a voiced “th”, like in “mother”
Kaupmathr: “Kowp” as in “Cow” with a P at the end. “Mather”, like “mother” but with an “ah” instead of “o”. Also with a voiced “th”.
Kratos jogs behind Atreus over a snowy rise, past rocky outcroppings and a tattered red banner, before arriving at a small overlook. The deer with the glowing blue antlers can be seen less than twenty metres away through sparse trees.
ATREUS: Father. Look.
Kratos stows his axe and hands Atreus his bow, then kneels beside him.
KRATOS: Wait for my mark. Relax. Do not think of it as an animal. It is simply a target. Clear your mind. Steady your aim and breathe in. Exhale and release.
The player is given control,
ATREUS: I got it!
...and, through a simple series of prompts, fires the arrow into the deer’s ribs. It collapses, and Kratos follows Atreus around a felled tree to a ledge overlooking a clearing full of dry yellow grass.
ATREUS: It’s… It’s still alive.
Atreus kneels by the deer’s shoulder. Kratos kneels by its neck, and places his hand comfortingly atop the buck’s head.
KRATOS: Your knife.
Atreus draws it, and offers it to Kratos.
KRATOS: No. Finish what you started.
Kratos nods toward the deer and removes his hand. The deer’s large, glowing blue eye flicks over to Atreus as he reverses the knife and holds it above its neck in his right hand. The camera tightens on him. Atreus’s right hand begins to shake, and he grips it with his left.
ATREUS: I can’t.
He looks to his father, who places both his enormous hands over Atreus’s. He slowly lowers the blade to the deer’s neck while Atreus watches mournfully. The deer flinches and shifts, blood blooming along its white fur. When the knife is halfway in, Kratos lets go, and Atreus sinks it up to the handle.
Kratos looks to the horizon as soon as his son looks back up at him. The deer stills.
Atreus reaches toward Kratos, but instead folds his arms and turns away. Kratos looks at his back for a moment, then makes to place one hand on his shoulder. He hesitates, then instead pulls out the knife, handing it back to Atreus.
An enormous hand reaches over the ledge. Atreus swipes wildly at it with his knife, and is knocked aside.
A towering troll grabs at the deer, while Kratos scampers up its arm and kicks it in the head. The troll stumbles backward into the clearing, collides with a stone column, and tosses the deer aside.
ATREUS: We’re gonna fight that?
A black square with white writing appears in the centre of the screen, titled “Atreus Arrows”. Below a photo of Atreus firing an arrow is the caption: Press square to command Atreus to shoot arrows. Hold L2 then press square to target a specific enemy. Enemies will be distracted from attacking Kratos when they are hit by an arrow.
The following screen shows a close-up of Atreus aiming, with the caption: The number of arrows Atreus can shoot is indicated in the lower right corner. Once shot, arrows take time to recharge.
The troll picks up a thick wooden beam as tall as he is, and stands ready.
KRATOS: We have no choice!
The troll’s four great tusks shake with rage when he roars, as his mottled black skin ripples with each step. Orange runes glow conspicuously on his right shoulder and left thigh.
ATREUS: Okay, Just tell me when to shoot. Watch out, father!
Mission text appears:
The Journey: The Marked Trees.
Defeat Dauthi Kaupmathr
A two-sectioned yellow health bar appears at the bottom of the screen titled Dauthi Kaupmathr. Dauthi alternates smashing his great stone totem onto the ground, and swinging it forward like a battering ram using ropes wrapped around it. Ancient stone columns throughout the clearing topple when hit, and snow flies into the air when Dauthi smashes the ground. The totem glows orange with every hit, and he hefts it back onto his shoulder between attacks.
Text alerts appear throughout the fight, reading as follows: Double tap X while moving to roll. Use left stick and press L3 to sprint. Press R3 near stunned enemies to perform a Stun Grab.
When Dauthi’s health is depleted, he falls to one knee and an R3 button prompt appears over his back. Upon pressing it, Kratos clambers onto the troll’s head, punches him twice, then drags his head to the ground by the tusks. He wrestles with it for a moment, then snaps his neck. Atreus runs up and begins slashing at the limp arm with his knife.
ATREUS: That’s what you get!
ATREUS: Think I’m afraid of you?!
Deep red gashes form in the troll’s flesh.
ATREUS: You’re nothing to me! Nothing!
KRATOS: Boy, look at me. Look at me, boy! Boy. Look at me.
Kratos grabs Atreus firmly by the shoulders.
ATREUS: We did it.
Atreus looks unsteady on his feet, and his face is spattered with blood.
KRATOS: You are not ready.
Kratos releases his son, and reaches for the bow.
Atreus stumbles weakly.
ATREUS: Are you serious? I found the deer. I proved myself.
He pulls an arrow from the troll’s body.
ATREUS: How am I not ready?
KRATOS: We are going home.
Kratos shoves the bow forcefully back into Atreus’s hands, then stands and walks away.
ATREUS: I haven’t been sick in a long time. I can do this.
KRATOS: You are NOT ready.
Atreus stares incredulously.
The body of Dauthi Kaupmathr dissolves like embers, leaving behind hacksilver and two healthstones.
ATREUS: I AM ready.
KRATOS: Do not speak again.
Mission text appears:
The Journey: The Marked Trees.
New Kill labor: Trolls toll.
Bestiary updated: New entry added.
Hold up on the D-pad to show Journal.
Bestiary Entry: Dauthi Kaupmathr
In the menu screen, an image of an open journal with worn white pages has the following entry on the left page: Dauthi Kaupmathr. I think the troll we just fought was Dauthi Kaupmathr. Mother used to always tell me stories about him to try and scare me if I wandered off too far. I think she’d be proud of me, but father thinks because I got a little angry that I’m “not ready”. Whatever. I just helped him kill a troll. I know I’m ready! Mother told me a lot of stories about trolls. This one’s name translates to Death Merchant. With a name like that, I think it’s safe to assume he was pretty evil. I’m glad we killed him.
The right page of the journal has an accurate sketch of Dauthi, showcasing his totem, tusked head, bare feet and chest, and tattered loincloth strewn with baubles on strings.
All about the clearing, small fires slowly burn themselves out amidst the obvious destruction of smashed rocks, disturbed snow, and splintered trees.
Kratos follows Atreus through the backyard towards their home, the bright daylight reflecting off a layer of snow as it melts into muddy puddles beneath thin trees. Patches of dry, yellow grass sprout through the snow along the edges.
ATREUS: But why would a fire troll burn mother’s garden? And since when are Draugr so close to the house? And what was that frozen thing that attacked us?
KRATOS: I do not know. Now be silent. We are almost home.
They pass beneath a sheltered area beside the house, where firewood is stacked neatly against the exterior wall, and arrive at the front door. The funeral pyre has dwindled to a pile of embers and grey ashes. Kratos pushes open the front door.
KRATOS: Inside, boy.
Atreus trudges in slowly under his father’s stern gaze. Kratos watches him go, then turns his attention to the remains of the pyre, and his expression immediately softens. He walks towards it and withdraws a small bag made of thick yellow fabric from his hip; a pattern of twisting golden dragons borders the bottom.
Kratos then kneels, and begins scooping ashes into the bag. The glowing embers warm his skin and reflect from his eyes. He cinches the bag closed, then cups it gently and holds it before his face, looking as though he is about to speak.
Instead, he places the bag back on his hip, and his eyes harden while he rises to his feet. Kratos enters the house and shuts the door behind him, plunging the single room into relative darkness. Candles light the interior near the door, but Atreus sits below a skylight at the opposite end, his legs dangling off one of the two beds.
ATREUS: It’s not fair.
Kratos crosses the room, passing a fire pit which has dwindled to embers.
ATREUS: He doesn’t know anything.
When Kratos stands before his son, a circle prompt hovers over Atreus’s head.
ATREUS: Why did I expect it to be any different now that she’s...?
Atreus hangs his head and wipes his eyes.
KRATOS: You lost control
ATREUS: That thing was trying to kill us. It’s not like you don’t get angry in a fight.
KRATOS: Anger can be a weapon... If you control it. Use it. You clearly cannot. When you lose...
ATREUS: I haven’t been sick in a long time. I’m better now.
Atreus looks up petulantly.
Kratos kneels before Atreus, and holds up both his hands, palms facing his son.
KRATOS: Come on then
ATREUS: You want me to hit you?
KRATOS: I want you to try.
Atreus makes a half-hearted attempt, earning a quick slap on his wrist.
ATREUS: Ow... what are you...?
KRATOS: Try again.
Atreus takes another swing, then hops to his feet.
ATREUS: Why are you doing that?
KRATOS: Too slow. Try again.
ATREUS: Cut it out!
KRATOS: Weak. Again.
ATREUS: Stop it!
Atreus overcommits, and is thrown roughly to the ground. Kratos circles him, then yanks him to his feet by the upper arm. He kneels, putting them at eye level as they glare at one another.
KRATOS: Your anger... you can get lost in it. The path ahead is difficult...
Atreus attempts to pull away, but is held fast.
KRATOS: And you Atreus, are clearly not ready.
They both look up towards the skylight.
ATREUS: What was that?
Dust is shaken from the ceiling, and Kratos stands.
THE STRANGER: Come on out. It’s no use hiding any more. I know who you are...
ATREUS: What’s going on? Do you know him?
THE STRANGER: More importantly, I know what you are!
KRATOS: Boy. Beneath the floor. Now.
ATREUS: But you told me never to go down there... Who is that?
KRATOS: I do not know.
ATREUS: What’s he talking about?
KRATOS: I do not know... Get in.
Kratos throws back a fur on the floor, opens a trapdoor, and closes Atreus in it.
THE STRANGER: Just tell me what I want to know! No need for this to get bloody.
Kratos steels himself, then goes to the door and pulls it open. Outside stands a thinner, shorter man with blue tattoos all over his bare chest and arms. His blond hair and beard are beaded and scraggly.
THE STRANGER: Huh... I thought you’d be bigger.
He looks Kratos over.
THE STRANGER: But you’re definitely the one.
They stare each other down.
THE STRANGER: Long way from home, aren’t you?
KRATOS: What do you want?
THE STRANGER: Oh, you already know the answer to that.
KRATOS: Whatever it is you seek I do not have it.
Kratos turns his back.
KRATOS: You should move on.
THE STRANGER: Hahaha. And here I thought your kind was supposed to be so enlightened, so much better than us, so much smarter. And yet you hide out here in the woods - like a coward.
Kratos glowers over The Stranger.
KRATOS: You do not want this fight.
THE STRANGER: Oh...
He strokes his beard.
THE STRANGER: I’m pretty sure I do.
He backhands Kratos across the cheek, who snarls as he returns to staring him down.
KRATOS: Leave... My... Home.
THE STRANGER: You are going to have to kill me for that to happen.
The Stranger punches Kratos in the face, stomach, and jaw. His fist is then caught in Kratos’s much larger hand, and wrenched backwards.
KRATOS: I warned you.
THE STRANGER: Finally.
Kratos punches the Stranger in the face, sending him rolling away, then looks back at the house over his shoulder.
KRATOS: You would not listen
THE STRANGER: No no no no no... no no no... no no...
Kratos yanks the man to his feet, and clenches his other hand in a fist.
THE STRANGER: Fine... My turn.
He uppercuts Kratos, and sends him flying in an arc over the house. He crashes through the eaves and lands in the backyard. When Kratos skids to a stop, he looks back just in time to see the Stranger leap up from the roof, and rolls to one side. The Stranger lands with a downward strike, and his knee cracks the ground where Kratos was.
THE STRANGER: How incredibly disappointing. Come on, then.
A five-sectioned yellow health bar appears as Kratos enters combat.
THE STRANGER: Pointless.
The Stranger holds his arms out in a beckoning motion before attacking. His swaggering posture and slow pace reek of arrogance.
THE STRANGER: You bore me.
His tattoos glow an icy blue when he attacks, darting swiftly to one side and then dashing in with a powerful punch. His steps kick up clouds of snow from the ground.
THE STRANGER: Are you even trying?
He raises his arms and slams the ground with his fists, sending a wave of ice stabbing upward in a line towards Kratos.
THE STRANGER: Come on already.
The knockback from both men’s attacks often send the other flying back through tall trees or low boulders, which splinter and shatter upon impact, filling the backyard with debris.
The Stranger charges in, and catches Kratos with several hard blows to the abdomen, sending him airborne. He then grabs Kratos’s feet in mid-air, throws him towards the roof of the house, and lands on top of him. The Stranger begins strangling Kratos.
THE STRANGER: Tell me what I want... Pain stops. Real simple.
He punches Kratos in the head, misses, and smashes a hole in the roof. They both look down through it.
THE STRANGER: Why are there two beds in there?
Kratos reverses their position with a hand to the Stranger’s face. The Stranger attempts to regain control, but is thrown forcefully on his back while Kratos sits astride his waist. Prompt appears: R1 to attack. L1 to counter. Kratos furiously rains down blows, as blood spatters them both.
KRATOS: Leave! My! Home!
A final two-handed strike breaks through the exterior roof, sending both to the ground. The Stranger is behind Kratos in the blink of an eye, wrapping his arms about his waist and suplexing him. While Kratos reels from the attack, The Stranger kicks him clear across the yard.
THE STRANGER: Struck a nerve, did I?
The camera crosses to Kratos, who leans heavily against a felled tree. Prompt appears: press R1 to attack. Kratos hefts the tree trunk around to hit the Stranger, sending him flying. Kratos charges, catches the stranger with his shoulder, and bowls him through wood and rock.
THE STRANGER: Who are you hiding?
Kratos slams the Stranger back against a rock wall, but is knocked to the ground with a downward blow.
THE STRANGER: Slow and old... You should never have come to Midgard.
The Stranger stands triumphantly as all his visible wounds heal, and his health bar refills.
THE STRANGER: So... Care to try again?
KRATOS: You talk too much.
Kratos lands two powerful blows before being countered by his swifter opponent. The Stranger then sends Kratos crashing deep into pure rock, where he tangles among boulders and roots with a claustrophobic camera angle.
THE STRANGER: You won’t talk? Fine. Maybe whoever it is you’ve got stashed in that house will.
Prompt appears: Spartan Rage available. L3 + R3. Kratos bares his teeth and bursts forth from the rock, then punches The Stranger towards a thick tree. His next hit continues through The Stranger’s face, splintering the tree and sending him sprawling. Kratos breaks the tree off its trunk, then charges The Stranger while holding it like a battering ram.
THE STRANGER: Who is it? Who are you afraid I’ll find? Let’s find out.
Kratos plows The Stranger through the cracked rock face, bursting into a clearing on the opposite side, and pins him against a tall boulder.
THE STRANGER: Pointless!
The Stranger reaches down and rips the tree apart to free himself. Kratos, still in Spartan Rage, easily takes the upper hand during combat. The Rage meter does not deplete until The Stranger is below three bars of health.
THE STRANGER: You still bore me! What are you hiding?
THE STRANGER: You... are a fool.
Normal combat resumes, with The Stranger chaining together more punishing melee attacks.
THE STRANGER: I don’t have time for this
Once his health is depleted, The Stranger charges Kratos.
THE STRANGER: You’re a vicious one, aren’t you?
Kratos grapples, counters, and throws the Stranger toward a tall boulder. While he’s being swung around, a slow-motion close-up shows The Stranger’s smiling face.
Kratos begins beating The Stranger bloody by repeatedly bashing his head against the boulder. A crack runs along its surface. Kratos looks up at it, then punches two chunks from its side while his opponent struggles to rise. He then grips and hefts it sideways, so that the boulder cracks free and tips over. It lands directly on The Stranger, and sends a deep crack running through the ground towards the house. Trees shiver, and loose rocks tumble down it.
Kratos slowly trudges back toward his house. Dark blood has spattered his skin, and his posture is slumped with exhaustion. He grits his teeth in a grimace.
THE STRANGER: Leaving so soon?
Kratos stumbles, then looks back to see the enormous boulder being lobbed towards him. He brings up the Guardian shield just in time to smash it in half, rock crumbling about him. The Stranger attempts a follow-up downward strike through the rubble. Kratos catches one fist, then the other, and holds on.
Both brace their feet on opposite sides of the crack in the ground.
THE STRANGER: When Odin sent me here, I just needed answers. But you... you had to act all proud... Throw whatever you have at me, I’ll keep coming. That old body will give out, but before I end this, I want you to know one thing: I can’t feel any of this.
The Stranger yanks one arm free and punches Kratos in the face, then sends him skyward with a uppercut to the stomach. He leaps up after him, and the two grapple and strike one another. They reach the apex of the throw amidst low clouds, and The Stranger leaps off Kratos to send him plummeting toward the ground. He manages to pull out the Leviathan Axe just as he’s falling into the widening crack, and carves a long line in the rock face with it as he stops his fall.
THE STRANGER: You’ve seen it with your own eyes. You can’t hurt me, nothing can. This fight is pointless. Your struggle is pointless. It didn’t have to be this way.
Kratos begins climbing it back up.
Kratos reaches the top. The Stranger stomps the ground at the crack’s edge,
THE STRANGER: Pathetic.
and Kratos is shoved to the opposite edge on a breakaway chunk of rock.
THE STRANGER: You can’t win. I feel... nothing, but you... you feel everything. Yet you... you keep trying. I’m not my brother. And if you’d given me what I wanted, it wouldn’t have ended this way. But no...
He dashes across the gap, and Kratos dodges his strike.
THE STRANGER: Let’s finish this.
All of Kratos’s wounds vanish, as do the visible blood spatters on his skin and leather armour. Both men’s health bars are fully replenished.
THE STRANGER: You can’t beat me.
THE STRANGER: Come on.
In addition to previous attacks, The Stranger will occasionally leap high into the air, and land with a devastating blast, snow and dust clouding about him.
THE STRANGER: I feel nothing!
His melee combos have become more frequent, and he is now able to parry and counter Kratos’s attacks.
THE STRANGER: Nothing!
Kratos’ body and clothing gradually become covered in a mix of dark blood and white frost during the fight.
THE STRANGER: Worthless! Pitiful... I will end you!
THE STRANGER: You can’t beat me.
Once The Stranger’s health is depleted, Kratos choke slams him to the ground, then swings and throws him by one leg. A similar slow-motion close-up of the Stranger’s face shows him grimacing in frustration.
He nearly slides over the edge of the crack, before pulling himself upright and throwing weak blows at Kratos. Kratos shoves him on his back, then takes hold of his neck to wrestle into a rear chokehold. The Stranger writhes and flails his arms while Kratos immobilizes his legs and wraps both arms around his head and neck. Both are covered in blood.
The Stranger manages to break Kratos’s hold, but only briefly.
THE STRANGER: I’d hoped that you, of everyone I’d faced, would finally make me feel something. But you can’t.
Player prompt appears: L3+R3. Kratos grasps the Strangers forehead and chin then snaps his neck.
His body goes instantly limp, mouth agape, and Kratos stares down at him for a moment before rolling him off. The Stranger tumbles down into the crack, disappearing into darkness. Kratos lies in the blood-spattered snow, chest heaving.
He rolls onto his side, and some, but not all, of his wounds vanish. He slowly rises to one knee, then stumbles to his feet. Kratos begins walking along the edge of the massive rift in the earth, towards the house.
KRATOS: Who was he? He knew me. Did he know my past? How did they find me, after all this time?
He summons the Axe, and drags it on the ground behind him.
KRATOS: Faye? What do I do? Our son is not ready to carry your ashes to the top of the mountain.
He falls to his hands and knees, then braces the Axe against the ground and holds it there. Kratos’s health bar is briefly visible in the lower-left corner as it fills halfway. More of the blood on his skin disappears. He looks toward the house with a dark scowl, then pushes himself to his feet and continues walking. He hooks the Axe upon his back.
KRATOS: And neither am I. I do not know how to do this without you.
He reaches the front door, then leans heavily against it.
KRATOS: But we cannot stay here.
A circle prompt appears over the door. Kratos pushes it open and enters, his steps livelier and his posture almost fully upright. He throws back the fur and opens the trapdoor. Below, Atreus scrambles into a seated position.
Atreus looks up incredulously.
ATREUS: There was so much... I... I thought... You’re alright.
Kratos waves his hand.
KRATOS: I am alright. Come.
He lifts Atreus out by one arm, and sets him on the floor.
KRATOS: Gather your things. We are leaving.
The camera follows the trapdoor as Kratos closes it, lingering on a red bundle below the floor.
ATREUS: Thought I wasn’t ready.
KRATOS: You are not. But we have no choice now.
Atreus stands silhouetted in the doorway with his bow and quiver. Kratos replaces the fur.
KRATOS: Prove me wrong.
ATREUS: Yes, sir.
They share a meaningful look, then Kratos stands and follows Atreus outside.
Mission text appears: Complete – The Marked Trees.
Trophy earned: The Journey Begins.
ATREUS: The mountain... It’s gonna be a long trip.
KRATOS: Yes. But an important one
ATREUS: Whoa... How did this happen?
Mission text appears: The Journey: Path to the Mountain. Journey to the Mountain.
Bestiary updated. New Entry added.
Bestiary entry: Stranger
The weathered journal page for “Stranger” appears below the category titled “??????” (question marks) and reads as follows:
A strange man covered in tattoos came to the house and attacked Father. It must’ve been some fight... everything’s broken! Father said I wasn’t ready earlier, but something about killing this stranger changed his mind, I guess. Who was he? What did he want with us? We’re nobodies.
The page on the right side includes a line drawing of the Stranger, depicting rough outlines of his largest tattoos and a proportionally accurate scale.
The Stranger (continued)
Kratos follows Atreus toward the wide chasm in the earth, which stretches into their front yard. Atreus walks to its edge and peers over it. A path leading into its depths is now available. Kratos hops down into it.
ATREUS: Who was he?
KRATOS: I do not know.
ATREUS: What did he want with us? We’re nobodies. Did you kill him?
KRATOS: I did what had to be done.
Kratos arrives at a narrow ledge along the right-hand wall of the chasm, where a prompt reads “press circle to walk across the ledge.” Kratos flattens himself face first towards the wall with his hands splayed against it, and Atreus leaps onto his back. The boy is dwarfed by his father while clinging to him, and Kratos carefully shimmies across the ledge. When they arrive at a landing, an uprooted tree slides further down the chasm, bringing rocks tumbling with it.
ATREUS: You could have died. Never leave me alone again. Alright?
Kratos leaps a gap toward the opposite wall of the chasm, and arrives at the same crevice that was carved by the Leviathan Axe while he fell. Yellow runes mark a climbable surface.
Atreus climbs onto his back once more.
ATREUS: You’ve had to kill people before, haven’t you? You’re used to it.
KRATOS: We do what we must to survive.
ATREUS: Animals, I get. They’re food. Draugr, they’re supposed to be dead. But, people... They’re trying to survive, too.
KRATOS: Close your heart to it. On our journey, we will be attacked by all manner of creature. Close your heart to their desperation. Close your heart to their suffering. Do not allow yourself to feel for them. They will not feel for you.
ATREUS: I understand.
They arrive at a newly formed waterfall where the earth was split open, and a prompt reads: Aim the camera with the right stick, then hold left stick and press circle to jump. Kratos leaps across the gap, then pulls himself up onto a flat ledge which leads into a dark cavern.
Kratos and Atreus begin crossing a rotting, mossy, wooden bridge, but it is blocked by a bird-like beast laden with armour and furniture. A short, bald, blue-skinned man in gold armour stands beside it, and strikes its cheek. [Brok grunting] He turns when he notices the pair approaching.
BROK: Can’t get this sloe-eyed cocklump to cross the bridge. Hrmph.
ATREUS: It's because she’s scared of something in the trees over there.
BROK: There’s what now?
Atreus walks back towards his father, then points.
ATREUS: Father. Throw your axe at those trees on the other side of the bridge. The ones with the white trunks.
Mission text appears. The Journey: Path to the Mountain. Throw your axe at the trees. The player aims and throws [sound effects] and the trees can be seen shaking as leaves fall. Kratos recalls the axe, and the pack animal shuffles to her feet.
KRATOS: You were right.
BROK: Say... You must be smart or something boy. You are a boy aren’t ya?
The dwarf smacks his beast’s side.
ATREUS: She have a name?
BROK: I dunno. Rude bastard ain’t ever ask mine so I ain’t ever ask hers.
He braces himself against her leg, and pushes.
ATREUS: What’s yours?
Atreus pets the beast on her cheek.
ATREUS: Vera logn...
She tosses her head and begins walking with Atreus. Brok and Kratos follow.
BROK: Say... er... You’re not gonna believe me but... That axe you’ve got... It was me what made ‘er - me and my brother. Was one of our best. So don’t let nobody else go work on her ‘cept for us two.
Brok is swatted by the beast’s tail.
BROK: You gotta handle ‘er special, or she’ll wreck beyond fixin’. I can enhance her for you right now if it so pleases ya son of a bitch.
They reach the opposite side of the bridge, and Kratos turns away.
BROK: So what say ya?
KRATOS: You are right. I do not believe you. Come boy.
BROK: There’s a rune in the shape of a fork under the grip.
Kratos takes out the Leviathan Axe, and he and Atreus examine the rune stamped on its pommel.
BROK: Aw... digr bikkja! Dumbr bak-rauf!
BROK: That was our brand, my brother and me, before we split. I got half of it right here, see?
Brok approaches holding a metal brand, and looks sternly up at Kratos.
BROK: Look, you want I should upgrade her or not?
KRATOS: Very well. I expect an improvement.
He offers the Axe to Brok, who gives a bemused smirk before turning away and walking over to a short table beneath a hastily erected tent. Kratos and Atreus follow.
ATREUS: So where’s the other half of the brand?
BROK: Oh my dumb brother’s got it. But I got all the talent. Look.
Brok places his palms on the table and leans on them.
BROK: Sure I’m open.
A full-screen menu opens, and a window in the center titled “Upgrade Weapon” prompts the player to navigate through it with text instructions.
Welcome to a Dwarven Shop. From here, you can upgrade equipment you already own, or craft entirely new equipment. Press right on the D-pad to go to the Upgrade menu. Brok has given you a Frozen Flame – A rare resource! Resources found in the world can be used to craft and upgrade your equipment. Press X to select the Leviathan Axe. Kratos’s equipment has Power Levels and Stats. Upgrading the axe levels it up, and increases STRENGTH, which contributes to Kratos’s overall Power Level and Stats. Kratos’s Power Level and Stats are displayed here. Press L3 to show Stat Descriptions. Runic Attack damage can be increased by increasing RUNIC. Runic Attack cooldowns can be reduced by increasing COOLDOWN. Each Stat has different gameplay benefits. Press L3 again to hide the descriptions. When upgrading an item, the Power Level and Stats gained will be displayed on the item card, and also reflected on Kratos’s Stat table. Upgrading a weapon permanently increases these Stats. Other items must be equipped to influence Kratos’s Stats. Resources required to upgrade an item are displayed at the bottom of the item card. Hold Square to upgrade the Leviathan Axe.
Upgrade Successful. New Skills are now available in the Skills tab. The Axe is now at Level 2. Find another Frozen Flame to upgrade it further. Upgrading your weapons unlocks new Skills for purchase. Visit the Skills tab in the Pause Menu to purchase them. Press Circle. Press Left on the D-pad to go to the Craft menu where you can choose to craft new equipment.
Two sets of chest armor are available for crafting: The Reaver Tunic, and the Boar Hide Shoulder Guard. The player exits the menu.
BROK: Well don’t look now but our friends who were hidin’ in the trees are back for more. Go on. Give that axe a twirl!
ATREUS: You got room for me behind there?
BROK: So long as you don’t break nothin’.
Kratos turns around to see a heavy Draugr wielding a two-handed axe. Atreus and Brok hunker down behind the small wooden table, and Kratos loses access to Atreus’s arrows during the fight. Three more Draugr appear and begin throwing fireballs at Kratos from a distance. Kratos finally brings down the heavy Draugr.
BROK: See? See what my touch brung?
BROK: “Adequate,” he says! You know what’s adequate? That footwork. You step in shit?
As Kratos hunts down the last of the Draugr, a portcullis with a chain can be seen blocking the way further up the road. It is set in high stone walls carved with runes and patterns, which are crumbling and covered in moss.
BROK: Say. Your pa can kill. You gonna learn to do that too?
ATREUS: I’m not sure.
KRATOS: This road. It leads to the mountain?
BROK: Should put you in the right direction, sure. Wanna see my wares again?
Mission text appears. The Journey: The Mountain. Proceed through the gate to the mountain.
ATREUS: It was nice meeting you Brok. I’ll be thinking of a name for your beast.
BROK: How about I name her “Fuckin’ Grattitude”? Hey Fuckin’ Grattitude, come over here. I like it.
Kratos pushes apart massive stone doors to the foothills at the base of the mountain. Stony outcroppings overgrown with moss climb into the distance, obscured by fog. Immediately before them is a flat stone clearing, where a small tent stands to the left.
ATREUS: Whoa... Sure is foggy here.
A thin figure in gold armor and red leather gloves can be seen working at a table to their right.
ATREUS: Another dwarf... Should we...
KRATOS: No. He is of no consequence.
SINDRI: Er... huh... Scuse me but um, huh, how did you come by that, er, axe?
KRATOS: That is my concern alone.
SINDRI: and er, while I won’t dispute that... I... I know that blade. It was one of ours but, uh... hahaha... We didn’t make it for you.
He blocks Kratos’s path.
KRATOS: Step aside.
SINDRI: I... can’t. See the woman we made it for, I was uh... well I am... quite fond of her and I would be... somewhat... displeased if it turns out that... You did something to her.
He raises his fists, then immediately flinches.
ATREUS: *sighs* It was my mother’s. She left it to father before she died.
The dwarf’s posture wilts, and his face falls as he turns away.
SINDRI: Faye’s dead? I’m very very sorry to hear that. She was a fierce warrior... and a good woman.
He blinks hard, then places his hands on his hips, steeling himself.
SINDRI: Okay. I will make improvements to the axe.
ATREUS: But... Nobody asked you to.
SINDRI: Well... its, it’s true but... but knowing your mother, she would’ve insisted I repair that act of vandalism perpetrated against her axe by my... brother.
ATREUS: Tah... I knew it. You are Brok’s brother. The other half of the brand’s here.
Kratos glowers over him.
KRATOS: The blue one is your brother...?
SINDRI: Yes. Though my talents are vastly superior. No boast.
SINDRI: I swear to Freya.
Kratos unhooks and offers the Axe. [gasp] The dwarf jumps.
KRATOS: Do not undo his work. Improve upon it only.
The dwarf gestures to one side.
SINDRI: yeeuh... but, can you, can you put it down, over there... that handle is...
He reaches for it gingerly.
SINDRI: Ok then... I’ll just... I will just.
He clamps the handle between his palms, and holds it away from his body with a look of disgust.
He walks it toward his shop.
SINDRI: Ugh... ohh... is that dried blood?... uhh...
ATREUS: So what were you working on?
SINDRI: Oh... That. I call it the “Sky Mover”. Just up that mountain waits a treasure trove of rare resources. Once I mine it, I’ll need a way to bring it all down.
ATREUS: And you know how to fix it?
SINDRI: Not even a little.
He lays the Axe on a table and rubs the blade with a stone until it glows blue. Kratos snatches it up, causing the dwarf to throw up his hands entreatingly.
The Journey. Path to the Mountain. Continue towards the Mountian.
ATREUS: Did you really make that axe for my mother?
SINDRI: Oh I’d recognise it anywhere. Ask me? Was one of our best. Infused with the echoing screams of twenty frost trolls... give or take.
ATREUS: But why her? How did you know her?
SINDRI: She sought us out, in the beginning. She was... a special woman. She wanted to protect people. I suppose we thought it was a chance to give power to someone who’d use it for good. She even spoke our native tongue. She’d say: “Mathurinn sem gengur, eigin vegum hans...”
ATREUS: “...gengur einn.” (No translation given)
SINDRI: That’s right. That’s impressive. I see a lot of her in your eyes... you know?
ATREUS: Thanks Sindr...
SINDRI: Don’t... touch me.
ATREUS: What... I didn’t... I won’t. I’ll come back later.
The player is offered an option to peruse the Dwarven shop in an identical format.
SINDRI: Let’s get started then.
A title at the top reads “Sindri’s Shop”, and a series of text prompts appear:
Resurrection Stones are now available in Shops. Resurrection Stones can be purchased so Atreus can revive Kratos from death. Press right on the D-pad to enter the Buy section of the Shop.
Press X to view available Resurrection Stones.
There are different types of Resurrection Stones, but Atreus can only carry one at a time. To purchase a different type of Resurrection Stone, you must first remove your equipped one. Use it in combat, or sell it at a Shop.
Upon purchasing the stone, a description reads: Simple Resurrection Stone. Common. A magical stone that revives Kratos from death with a small amount of Health. Press Square when Kratos dies to allow Atreus to resurrect him and rejoin the fight. Only one Resurrection Stone can be carried at a time. A purchased Resurrection Stone will be displayed in the lower right corner of the screen.
SINDRI: Yes, dear boy.
The player exits the shop menu.
SINDRI: Don’t forget... to wash your hands.
A triangle prompt for additional dialogue appears.
SINDRI: Be careful where you’re going. There’s nobody nice... out here anymore since the people left. I mean I hate to generalise, but um... Mostly they just try to kill you.
ATREUS: Good tip.
The player opens, then immediately closes the shop menu.
SINDRI: Yes yes, come in.
SINDRI: Well don’t buy anything on my account.
Kratos jogs about the flat stone clearing, which has huge circular patterns carved into it. Two statues of trolls flank the path to a grassy area with trees just beyond. Sindri alternates working in his forge, and standing behind a low table at the entrance to his makeshift tent. Another triangle prompt appears.
SINDRI: Um... I know it’s not my business but if I were you, I’d wash off that symbol painted on your neck.
KRATOS: We were told it would help protect us. Was that a lie?
SINDRI: Oh... No, it’s a protection stave alright but, you can’t render that pigment into paintable texture without blending it with boar urine... and is that really better than death?
Kratos paddles the boat through a narrow passageway between towering black rocks, between which views of the distant mountain and sky are briefly visible.
ATREUS: There’s the mountain! Look how close we are...
KRATOS: We flow into sea water.
ATREUS: How do you know?
KRATOS: Do you not smell it?
ATREUS: If that smell is the sea, the sea stinks.
They pass beneath a cave, and emerge into an expansive, placid lake heavily obscured by fog. Just outside the cave lies an ornate, headless statue of a man holding a hammer aloft. It is partially submerged in the dark water.
Area discovered: Lake of Nine.
ATREUS: Look at that... It’s Thor.
KRATOS: Thor... God of thunder.
ATREUS: That’s right! I never thought you listened when mother spoke of the Gods.
KRATOS: I seldom did. Did she speak of one who could feel no pain?
ATREUS: Oh- That sounds like Baldur.
ATREUS: An Aesir God. Son of Odin and Frigg.
KRATOS: And Odin is King.
ATREUS: That’s right. Why do you ask?
They paddle further, and from the mist emerges the head and shoulders of an ancient metal statue of an armoured man. The hollow space in its helm is lit by torches, and the compass indicator hovers over yellow writing painted just above the waterline.
ATREUS: I see runes there, on his chest. Can’t quite make it out.
A square prompt pulls the boat perpendicular to the runes. Atreus stands and turns toward the statue, which is strewn with seaweed and gulls.
ATREUS: It reads, “Sacrifice your arms to the centre of the water; awaken again the cradle of the world.”
He shrugs, then sits.
ATREUS: What- Throw our weapons into the water? Guess that won’t be a problem for you.
Kratos stares stoically.
ATREUS: Are you gonna do it?
Kratos stows the oar and stands, then unhooks the Leviathan Axe. Frost blooms along its blade before he hurls it into the distance. He holds his right hand aloft, then glances at it.
KRATOS: The Axe did not return...
Waves ripple along the water’s surface, and a massive rounded shape can be seen sliding over the distant hills before a wave sends the boat careening backwards.
KRATOS: Hang on, boy!
Both cling to the boat as it’s tossed madly about. When the water stills, they find themselves before a dark wall emerging from the water, massive enough to block all light. Kratos and Atreus stand.
KRATOS: What is this?
The part of the wall closest to them splits open to reveal a glowing orange, double-lidded eye. The slit pupil focuses on the boat.
ATREUS: It’s the World Serpent...
The enormous serpent’s head pulls back and towers above them, revealing blue-green scales and seaweed dangling from its chin. It releases a clouded breath, revealing two rows of shark-like teeth, and the Axe flies from its mouth and embeds itself in the boat. As Kratos picks it up, a text prompt reads “Eitr imbued”.
KRATOS: Stay calm, boy!
ATREUS: I am! This is great!
WORLD SERPENT: [Speaking]
KRATOS: It speaks?
ATREUS: Yeah! Mom said he’s friendly!
KRATOS: What is it saying?
ATREUS: I don’t know!
WORLD SERPENT: [Speaking]
The serpent pulls away, and settles its head on a distant hill.
ATREUS: That... That was amazing.
Kratos and Atreus hesitantly sit back down in the boat.
ATREUS: Wait! There’s a shipwreck way over there. See that? And there’s the statue of Thor. Except, I can see a lot more of him now.
KRATOS: The water dropped – when the Serpent rose.
ATREUS: Ohh, that must be why that beach wasn’t there before. See?
The mist over the lake has dissipated.
ATREUS: And there’s the mountain! Lookit - that building leads from the foot of the mountain to that golden temple.
KRATOS: It was all just under the surface.
ATREUS: Except for the statue. Good thing, huh? There’s even a dock – there, next to the flag.
Mission text appears.
The Journey: The Mountain. Dock at the bridge.
ATREUS: We’re going to the dock first, right? We’ll be the first people to walk on it in who knows how long!
KRATOS: You know of that serpent?
ATREUS: He’s one of the giants – and he’s so big he’s wrapped around the whole world and bites his own tail.
KRATOS: An exaggeration.
ATREUS: I dunno, looked pretty big to me.
Bestiary updated; new entry added.
"We just woke up the World Serpent of Midgard! Father thought he was going to try and eat us, but Mother always said Jormungandr was a friendly Giant. He tried speaking to us, but I couldn’t understand him. I wonder if that’s the language all the giants speak? He doesn’t seem very interested in us right now. I wish I could talk to him… I have so many questions! Where did he come from? What does he do all day? What does he eat? Maybe we can find another way to talk to him…"
From the firelit depths of the mountain’s caverns, Kratos and Atreus climb aged wood scaffolding painted with yellow runes.
ATREUS: Not long now, mom.
They ascend to a small landing, where large, heavy double doors open to a jarringly bright landscape. A narrow rock formation covered in deep snow leads toward a distant platform carved into the dark gray mountaintop.
Area discovered: The Summit
ATREUS: Look! The summit. We’re so close now.
KRATOS: Your quiver.
ATREUS: The strap broke when we fought the dragon. It’s alright, I can hold it.
Atreus halts and glances back over his shoulder. Kratos walks towards him, carving a deep path through the snow, and deftly removes a mistletoe arrow from Atreus’s quiver. He then motions for Atreus to face him with a twirl of his finger, and kneels.
KRATOS: A broken quiver will slow your draw. Pain we endure. Faulty weaponry we do not.
Kratos jabs the arrowhead into the strap,
KRATOS: This will do for now.
And snaps off the shaft.
Atreus tests the strap, and nods approvingly.
KRATOS: Hmmm. Go.
KRATOS: Steady boy. Mind your footing.
Atreus jogs ahead, crossing the narrow precipice. Powdery snow is kicked up by the wind and clouds the air. To the west, the Lake of Nine is clearly visible in the distance, with the massive body of the World Serpent encircling it. South of the Lake is a sea of red and white forest, marking the distinctive red leaves of the Wildwoods. The summit’s platform rises before them.
ATREUS: There must be some way up
ATREUS: You hear those voices too, right?
KRATOS: Yes. Be silent.
Kratos scales the crumbling rock wall, and pauses to look up at tree roots twisting down from the summit.
ATREUS: That sounds like the same man who came to our house. You said you killed him.
They near the top and peek at three men who appear to be talking to a tree.
MIMIR: I see you’ve brought company this time. Must be important if the sons of Thor dane to grace me with their presence. Tell me. You two still trippin over yourselves to impress daddy?
THE STRANGER/BALDUR: The tattooed man, tracks show he now travels with a child. Where would they go next?
MIMIR: Why would I know that?
MAGNI: You’re the smartest man alive aren’t you.
MIMIR: Smarter than all the dead ones, too.
THE STRANGER/BALDUR: You help me, I help you. Tell me where they are, and I’ll talk to Odin.
MIMIR: Your father won’t let me go, Baldur, and he won’t let you kill me. You have nothing to offer me, so take your questions, take your threats, take these two worthless wankers and piss off.
Two of the men turn to leave.
MODI: When no one’s lookin’, we’ll be back for your other eye.
MAGNI: Don’t you forget, we’re everywhere.
MODI: We really are, aren’t we?
BALDUR: Oh shut up, you idiots.
Kratos climbs a roundabout path to avoid being seen, catching glimpses of the oddly twisted tree the three men were speaking with.
Bestiary updated. New entry added.
Baldur... He’s one of the Aesir. Odin’s son, Thor’s brother. He came to our house and fought Father and Father killed him. Or... so we thought. Supposedly he can’t feel pain. And now he’s hunting us with his nephews, but we don’t know why.
Kratos scales a jagged crack marked by yellow runes, then arrives at the peak: a large flat platform covered in shale and moss. Embedded deeply within the trunk of the twisting tree is a man with short horns and a gray beard. His mottled skin is covered in moss, and his limbs are completely immobilized. A rough stone archway stands opposite the tree.
MIMIR: Ahh the very topic of conversation. A tattooed man travelling with a child.
KRATOS: Boy, check that path, make sure we are alone.
ATREUS: But we just saw them leave...
KRATOS: Do as I say.
Kratos nears the man, who has but one glowing yellow eye.
MIMIR: He doesn’t know what you are...
KRATOS: And I would keep it that way... Who are you?
MIMIR: Me...? I’m the greatest ambassador to the gods, the giants and all the creatures of the nine realms. I know every corner of these lands: every language spoken, every war waged, every deal struck. They call me Mimir! Smartest man alive. And I have the answer to your every question.
KRATOS: Why does a son of Odin hunt us?
MIMIR: Okay, there are a few gaps in my knowledge. Odin’s had me imprisoned here for a hundred and nine winters. I’m a clever lad. I can piece it together, I promise... just, given time.
ATREUS: Nobody there, just like I said.
KRATOS: The boy’s mother is dead. She wished her...
ATREUS: She wanted us to spread her ashes on the highest peak in all the realms.
MIMIR: Ohh Then you’ve come to the wrong place, little brother. The highest peak in all the realms is not here in Midgard, it’s in Jotunheim. Realm of the Giants.
KRATOS: That could not be what she meant.
MIMIR: Take a look.
Mimir’s eye glows, and illuminates the archway with golden light, filling it with an image of the view beyond.
MIMIR: This is the last known bridge to Jotunheim in all the realms. See that mountain, looks like a giant’s finger scraping the sky? That’s the highest peak in all the realms. Not here.
ATREUS: Can’t we just take that bridge? We have a Bifrost.
MIMIR: When the giants destroyed all other bridges to their realm, they locked this one up with a secret rune. If it still exists, only a giant would know it.
ATREUS: And all of them left Midgard a long time ago.
MIMIR: True. But today the winds of fate have kicked up a strange vortex of coincidence. Fact is... There’s only one person alive who can get you where you need to go. And luckily for you, my schedule’s wide open.
Kratos holds the pouch of ashes in his hand, and looks at it contemplatively. Atreus touches his father’s arm.
ATREUS: We’re going to Jotunheim, right?
MIMIR: It’s your best and only move from a tactical standpoint. It’s the one place the man who cannot be killed won’t follow you.
Kratos stows the pouch and looks at Mimir.
KRATOS: What do we do.
MIMIR: First you need to cut off my head.
ATREUS: Wait what?
MIMIR: Odin made sure that no weapon, not even Thor’s hammer could free my body from these bonds. But fortunately, you don’t need my body. The trick is, we need to find someone who can reanimate my head using … the old magic.
KRATOS: Old magic.
KRATOS: There’s a Witch of the Woods. She knows the old ways.
MIMIR: And she’ll help? She might do, worth a try.
KRATOS: But if she fails, you will be dead.
MIMIR: He tortures me, yaknow. Every day brother. Odin himself sees to it personally and believe me... There is no end to his creativity. Every. Single. Day. This... This isn’t living.
KRATOS: Very well.
ATREUS: Ohh I can’t watch this.
Kratos draws his axe, and Atreus makes a hasty exit.
MIMIR: Brother. In case you can’t resurrect me there’s something you need know. The boy. The longer you wait to tell him his true nature the more damage you do. He will resent you, and you may lose him forever.
KRATOS: There is much about me I would not have him know.
MIMIR: Eh... So you value your privacy more than your son?
KRATOS: I’m going to cut off your head now.
MIMIR: Fair enough.
With a single, one-handed swipe, Mimir’s head is cleanly separated. The light in his eye dies as Kratos picks it up, and wraps a thin rope around the horns protruding from the forehead. He hangs Mimir’s head on his belt, where it dangles like a macabre trinket.
ATREUS: Jotunheim... We’re going to Jotunheim. We’re going to find the long-lost realm of the Giants. That’s... That’s...
ATREUS: Yeh... That’s... just what I was going to say.
The circular room beneath Tyr’s Temple is domed and gilded, with torches lighting its walls. Kratos and Atreus approach the sand bowl in the centre of the room.
KRATOS: Go ahead.
ATREUS: Actually, come look. Let me show you how to read this.
KRATOS: That is not necess-
ATREUS: You’ve taught me so much. Let me teach you something.
Kratos kneels by the sand bowl.
ATREUS: Come on. You already speak it. Learning to read it won’t be that hard.
KRATOS: I know how to read, boy. Just not this tongue.
ATREUS: You’re halfway there already, then. Okay… so the runes represent a lot of different things. Some gods, some animals, and some are-
ATREUS: Oh, am I going too fast? Sorry, I’ll-
KRATOS: Not that.
They look around.
KRATOS: Do you smell something?
Kratos rises to his feet, looking worried.
ATREUS: Yeah, I do. Smells like... Rain?
Lightning strikes the sand bowl, sending both flying back. Modi appears suddenly and begins electrocuting Kratos (with his mace).
MODI: You ruined everything! I earned that fucking hammer! But now, everyone’s gonna think I only got it ‘cause Magni’s gone. I’ll be a joke. But if I kill you, no one’s gonna laugh at me.
Atreus draws and looses an arrow,
...but Modi blocks it easily with his shield.
MODI: Wow, are you dumb. That your father’s doing, or did you get it from your mom? She stupid and ugly?
ATREUS: Shut up!
Atreus stows his bow, draws his knife, and charges Modi. He is knocked aside by Modi’s shield.
ATREUS: You don’t know anything about my mother.
MODI: Oh, that’s true. But I’m gonna get to know you really well. You’re gonna be my new brother. Right after I finish killing your father!
ATREUS: Stop it!
Atreus stands and flexes his arms. Sparks of red energy are briefly visible along them before he collapses.
MODI: Whoops, I think I broke him.
Player prompt appears: “Spartan Rage Available, L3 + R3”. Upon pressing it, Kratos flexes his arms while red energy flares all over his body, pushing back the lightning.
MODI: Stay back!
Kratos struggles against the lightning, pushing forward until he catches a blow from Modi’s mace, disarms him, and throws it aside. He sends Modi flying back against the wall with a blow to the abdomen.
Modi clutches his stomach.
MODI: This isn’t over!
He stands, still doubled over, and stumbles away down a hall, disappearing from sight.
MIMIR: Brother, the boy!
Kratos rushes to Atreus.
He gathers Atreus’s limp body in his arms.
MIMIR: You have to get him to Freya, quickly! There’s no other way!
Kratos lifts Atreus gently, cradling him to his chest, and faces the hall Modi left through.
Mission text appears.
The Journey: The Sickness
Ask Freya for help.
Kratos begins a slow jog down the hall towards the temple’s open door.
Over the Lake of Nine outside, the ambient light has dimmed, and embers float through the air. Kratos exits onto the platform surrounding Tyr’s temple. Atreus’s thin limbs lay slack over his father’s arms, bobbing with each step.
MIMIR: Take the boat. Freya’s isn’t far.
Just outside and to the left lies a white-flagged dock. Kratos steps into the boat tied there once the player presses a circle prompt. He lays Atreus carefully in the bottom of it, resting his head against his usual seat. Atreus is completely limp, and his complexion has gone deathly pale. The skin around his eyes and lips has blackened. Kratos sets Mimir’s head on the seat beside Atreus, and pushes off from the dock.
He paddles towards the nearest rock formation, following the compass. The sky has darkened even further, such that the water of the lake appears black beneath it. The boat enters a natural crevice in the towering black rock, weaving deeper until it becomes a cavern.
White text appears in the centre of the screen, (from runes which flicker into letters): “Witch’s Cave”.
MIMIR: Odin’s eye is on you, brother. Especially now that you’ve taken to killing his kin. Freya’s forest is a blind spot for him. This is our smartest move. And if anyone can heal him, it’s her.
KRATOS: What is happening to him?
MIMIR: I’ve seen it in mortals, that some conflict of the mind expresses itself as an ailment of the body. Never in a God, but… a god believing himself mortal? I can only imagine… We’re almost there.
A dock with a white flag marks where the water dead-ends, and the dark cavern continues upward. Several sturdy wooden platforms and scaffolds follow it up. Kratos pulls up to the dock with a circle prompt, stows the oar, and places Mimir back on his belt. He then gently picks up Atreus in the same manner as before, and the player is given control as he makes his way towards the wooden elevator just across from the dock.
With a circle prompt, Kratos shifts Atreus over one shoulder for a moment as he turns the elevator’s large crank, then returns to cradling him against his chest.
The elevator begins to rise.
MIMIR: Somebody just called the serpent.
Kratos hardly notices the sound. As the elevator rises through a column in the rock, he looks to Atreus, whose head hangs backward listlessly. The player loses control of the camera, which begins circling Kratos. He paces the small wooden platform restlessly, looking from Atreus, to the walls around them, then back again.
The elevator stops at the top of the column, opening into the sprawling natural cave lit by strange glass lanterns.
KRATOS: The fever burns hotter. He is shaking.
MIMIR: It’s serious. We must hurry.
Kratos resumes his slow jog along a narrow wooden bridge towards Freya’s door, which is set in a wall covered in overgrown, ritualistic ornaments.
KRATOS: Freya! Open the door! We need your help.
KRATOS: Woman do you hear me? It is urgent!
FREYA: I’m still a god, go away!
KRATOS: The boy has fallen ill. Freya!
She opens the door and rushes to lay her hands on Atreus.
KRATOS: He is ill.
Freya looks up at Kratos.
They hurry in.
FREYA: This is no ordinary illness. The boy’s true nature; your true nature fights within him.
Kratos kneels and lays Atreus on a cot, then sits beside him and leans in close while placing an enormous hand over the boy’s forehead.
KRATOS: I did this to him?
He looks up at Freya desperately.
KRATOS: Will you help me?
FREYA: Of course.
She sits beside them.
FREYA: There is a rare ingredient found only in Helheim. The keeper that protects the Bridge of The Damned… I need its heart.
FREYA: The realm of the dead. Do you know it?
KRATOS: Not this one.
FREYA: It is a land of unyielding cold. Fires cannot burn there, and no magic in all the nine realms can create a blaze. As for the dead… your frost axe will be useless. You’ll need to find something else.
Kratos straightens, his expression grim.
KRATOS: Then I must return home.
He runs his fingers along his left forearm.
KRATOS: ... dig up a past I swore would stay buried.
FREYA: Who you were before doesn’t matter. This boy is not your past, he is your son… and he needs his father.
Freya stands and takes Kratos’s hand.
FREYA: This rune opens the bridge to Helheim. When you are there, do not under any circumstances cross the Bridge of The Damned. There is no road back. Understand?
Freya concocts a potion in a wooden bowl.
FREYA: You must hurry. Through my garden there’s a path leading to my boat. Take it. Return home. Dig up your past. Do whatever you need to do. Just bring me back the bridge keeper’s heart, and your son may survive. Now...
Freya gestures to the door, then places her hands on either side of Atreus’s head as they glow with her magic. She holds Kratos’s gaze for a moment before he rises and walks away. He pauses without looking back.
She looks up.
KRATOS: When last we spoke… I was….
FREYA: No. You are right to distrust the word of a god. No need to explain. Not to me. Not for that. I will keep him safe. That’s a mother’s promise.
Kratos turns to look solemnly at Freya, who nods to him. He nods back, before turning away.
Mission text appears.
The Journey: The Sickness
Use Freya’s boat to return home.
Kratos exits the dim interior of the Witch’s house to the autumnal woods outside, and walks towards a small dock unmarked by the usual white flag.
MIMIR: “Helheim, of all places. You alright, brother?”
KRATOS: “I will do what I must. Leave me be.”
Kratos steps into a boat bordered on all edges by golden leaves and blue flowers.
He looks to the sky in mild surprise.
The ambient light dims as the boat pushes off from the dock and glides downriver on its own. Kratos is silhouetted against the immense snowy mountain at his back. He absently flexes his left hand, shifts uncomfortably, then rests his chin on his fist while staring at the boat’s empty seat opposite him.
The camera begins slowly circling Kratos, revealing a white doe and stag standing on the riverbank. The stag has glowing blue antlers like the one Atreus once hunted.
They flee as Kratos passes them.
The boat passes into darkness as the river enters a low cave, and the camera continues circling to reveal Athena calmly sitting opposite Kratos, facing him with an inquisitive expression. Her hair, skin, and armor are a metallic silver, and her eyes emit a bluish white glow.
He squeezes his glassy eyes shut briefly.
KRATOS: “Get out of my head.”
The camera circles behind Kratos, giving another view of Athena before passing behind his shoulders. When the other end of the boat can be seen again, she is gone.
The boat exits the low cave into a sparser forest, bathed in a diffuse rosy hue. A pair of ordinary-looking stags on the riverbank scamper away when the boat passes them.
Overhead, there don’t appear to be any storm clouds despite the wind and lightning. Dim specks fall and are carried by the wind, though it is difficult to tell whether they’re snow or ash.
Kratos sits unnaturally still as the boat nears and enters another low cave, where a pair of Hel-walkers watches from above.
On the shore just outside the opposite end of the cave, the distant outlines of men can be seen marching uphill, obscured by the dim light. Upon exiting the shorter cave, the boat orients itself toward a familiar dock which is also missing its white flag. Lightning continues to flash as Kratos steps out and walks uphill.
Kratos arrives at the flat clearing outside of his home, and is immediately attacked by two waiting Hel-walkers. Three more appear further in the clearing. He fights them, favouring his fists and Guardian shield, as Hel-walkers are resistant to the frost damage of his Leviathan axe.
The Hel-walkers defeated, Kratos advances to the wooden door into his home and pushes it open, revealing total darkness within.
He steps inside, the dim light gradually bringing the room into focus, and throws back a large fur on the floor. He opens a worn trapdoor, kneels ponderously, then reaches inside. He pulls out a neatly folded bundle of faded red fabric, bordered in traditional Greek patterns, and sets it on the floor. Kratos stares down at the worn, dirty bandages covering his forearms, flexing his weathered fingers and touching his right arm gingerly. He then bends to unfold the bundle.
Inside is a pair of jagged, blackened blades with small pommels and leather-wrapped handles, each scarred with heavy use. Kratos runs his fingers along one, then holds his upturned arms before his face, clenching his fists when his hands begin to tremble. The linen wraps have become stained with fresh blood.
Athena stands silhouetted in the doorway as Kratos wraps his forearms in heavy chains.
ATHENA: “There’s nowhere you can hide, Spartan. Put as much distance between you and the truth as you want, it changes nothing. Pretend to be everything you are not. Teacher… Husband… Father.”
Kratos looks at her, then back down to the chains.
ATHENA: “But there is one unavoidable truth you will never escape. You cannot change. You will always be a monster.”
Kratos picks up the blades, which swirl with sparks and flames.
KRATOS: “I know.”
KRATOS: “But I am your monster no longer.”
Kratos walks to the door, the blades fully engulfed in flames, and steps through Athena. She dissolves into golden embers.
Outside, ten Hel-walkers stand waiting.
MIMIR: “Alright, brother. Let’s see what those blades can do.”
As Kratos swings the fiery blades, they extend outward on the ends of the heavy chains, then recall to his hands, tracing wide arcs of orange sparks with every strike.
Light attacks alternate his left and right hands, culminating in an upward criss-cross of the blades on the third hit.
Heavy attacks swing both blades in a downward arc leaning to the right, then left, slamming them into the ground and sending enemies airborne, before Kratos turns in place and ends with a third overhead swing. The Hel-walkers appear to be damaged far more easily by the Blades, and occasionally gain the “Burning” effect, indicated by a flame icon beside their health bar and brightly glowing embers all along the surface of their bodies.
An alert in the top left corner reads: “Trophy earned! Hello, Old Friend.”
Text at the bottom of the screen reads: Press right on the D-pad to equip the Leviathan Axe. Press left on the D-pad to equip the Blades of Chaos.
MIMIR: My, yes. Those blades will serve quite well in Helheim. Now I believe I see a door to the Realm between Realms over there-in your own front yard no less! Take the shortcut back to the realm travel temple, then on to Helheim, yeah?
Mission text appears.
The Journey: The Sickness
Return to the Realm Travel Room.
Kratos and Atreus exit the realm travel room into Brok’s shop, in the antechamber. Kratos opens and holds up Atreus’s journal: a small leatherbound book with a yellow handprint on its cover.
Kratos: Can you make it?
Brok: Is it a weapon? Armour? Or likewise an instrument of war, of which I’m a master at shapin’? No? Then forget it. Even if I did want to make such an insignificant gewgaw, I’m liable to chink my tools working on something so... delicate and ladylike.
Sindri: Then shingle it.
Sindri: Pattern weld the item with skapslag, keep the layers thin, alternate the overlay.
Brok: OK smart guy, and where do you propose to find a lump of quality skapslag? Last time I saw one, I could still get rigid down south.
Sindri pulls a glowing blue rock from a pouch.
Brok: Shut your mouth. Is that...? Where did you...?
Brok accepts it.
Sindri: I had to get my hands dirty. (laughs, then gags)
Brok: (laughs) Well don’t just stand there, let’s do this.
Sindri: What, you? You’re fine with working on something that’s not a weapon?
Brok: Awh hell, why not!
Atreus and Sindri stare at Brok.
Brok: What? I can grow, too...
Brok leans over his workbench.
Sindri: Oh... Watch the spine, keep your wrist loose.
Brok: Oh YOU keep your wrist loose. I need more heat here!
Sindri: Coming up. You gonna temper that steel longer?
Brok: I don’t need to. I triple-quenched it with Draugr oil. See?
Sindri: How inventive. And sanitary.
They pause to face each other.
Sindri: You clever little beaver. Never too late to learn a new trick, is it?
Brok: *chuckles* No it’s not.
Atreus watches with a smile.
Sindri: Here it is.
Brok: Nope! Don’t forget this.
Brok picks up his brand. Sindri produces his, already glowing red, and hands it to Brok. Brok joins them together, and stamps the object they created: an ornate golden box with keys protruding from it. Sindri places it before Atreus, who smiles at the smoldering emblem.
Brok: Oh, quit yer grinning. It’s downright unsettlin’.
Atreus: It’s just nice to see you together. But... Now the rune on your brand looks different.
Brok: Yeah, price of uh... reforging something what broke.
Atreus: I knew it. You two love each other.
Brok: Ahh cut it out, princess. You’re gonna get me all weepy.
Sindri: I like the new one better. Don’t you?
Sindri addresses Kratos.
Kratos: We have work to do.
Kratos snatches the object and walks away. Atreus shrugs to the dwarves. Brok offers his hand to Sindri, who almost accepts, before thinking better of it and refusing.
Atreus rejoins Kratos. Mission text: The Journey, a Path to Jötunheim. Locate Tyr’s mysterious door.
Brok: My brother and me got a new project, now that we’re on speaking terms.
The dwarves begin working together in their shop. The player looks at a nearby set of wooden shelves, where completed sets of collectibles appear as objects.
Kratos: What do you want.
Sindri: With the wetstone and hammer you’ve retrieved for us, Brok and I can construct the Dvegræðikr; Dwarven armour of legend!
Brok: We just need 3 more mythical ingredients 'fore we set to hammerin’.
Atreus: Which are...?
Brok: Dunno. Armour’s pure legend, and the details is fuzzier than a wulver’s butthole.
Kratos: You expect us to find parts from a legend?
Brok: Ol’ Motsògnir, the Dwarf King found two of ‘em! Everyone knows that. But when he went looking for the third...
Sindri: Poof! He vanished. Maybe you’ll find some clues at his stronghold in Konùnsgard.
Brok: And looky here. A Konùnsgard entry stone. It’s got your name on it. How fuckin strange.
Dwarven Favor: Hail to the King. Go to the Konùnsgard stronghold.
Brok: The stronghold’s north west a’here, behind the Svartalfheim realm tower.
Sindri: Large stone structure, creepy atmosphere. You’ll know it when you see it.
Sindri: The Huldra brothers, back in action again! Oh, I can’t wait to get started.
Brok: Never think I’d see such a day when we was back to buildin’ as a duo. But it feels right, ‘specially for this. Been so used to buildin’ on my own all these years, almost forgot how dang useful an extra pair of hands is.
Sindri: I forgot how much easier it is to smelt Skapslag with someone else gauging the temperature!
Brok: This'll be our best work yet. Just need a little help from you lot.
Sindri: Something else we can do for ya?
Atreus: Just glad you guys worked it out.
Sindri: Ah... well... I could say the same to you.
Atreus: I guess I was getting a bit full of myself.
Brok: Told him what he needed to hear, how’s it sounds to me.
Atreus: Just the same. I’m sorry for how I spoke to you, Sindri. You forgive me?
Sindri: Already have. Like you said, it all worked out. Now. Let us get back to work before I get sentimental.
A time skip.
Brok: You boys look right beaming.
Atreus: We found the materials. But they’re so weird. How do you build a piece of armour out of something so... so...
Kratos and Atreus enter the realm travel room, where the entire tree is flowering in pure white, with blue embers floating through the air.
The Journey: Jötunheim in Reach. Realm travel to Jötunheim.
Mimir: I don’t know what we’ll find when we get to Jötunheim, but we must cover our tracks. Odin’s ravens will tell him of the tower’s restoration and we mustn’t let our efforts be to his benefit.
Kratos: Very well.
Kratos inserts the bifrost, then looks down to his right palm where an orange rune begins to glow. On the table, the miniature of a new tower rises. Its criss-crossing yellow rune hovers above it.
Jötunheim. Realm available. Kratos locks in the sequence.
Atreus: This is it. Here we go.
Pure white leaves swirl through the air, and a beam of blue light strikes the door they’re facing.
Mimir: Hold on, wait a minute. This isn’t going to work.
Mimir: There’s no travel crystal. Tyr must’ve used his own eyes to refract the energy. It was his final failsafe.
Atreus: You’ve got eyes like him, Mimir.
Mimir: I’ve got AN eye. One! Odin plucked out my other eye precisely to keep me from travelling. Sorry lads, I thought that would work.
Kratos: What did Odin do with your other eye?
Mimir: He’d have kept it. In any of a hundred places, I’m afraid.
Atreus: We’ve come so far. There has to be a way.
Mimir: Look. Bit of a long shot. For years I’d see Sindri, sometimes Brok, lurking around in that mountain when Odin came for his visits. Maybe they know something.
Atreus: Brok and Sindri.
The central platform rotates one space, and the root bridge reforms.
The Journey: Jötunheim in Reach. Talk to Brok and Sindri.
Kratos dashes to the glowing pink doors of Midgard, passing its pink crystal, and shoves them apart. Brok and Sindri, who are working in their shop, approach the interceding table when they see the trio approaching.
Atreus: Hey guys, question for you. Anyone know where we can find Mimir’s other eye?
Sindri: Oh... (gagging) uh... That’s... I’m sorry... As a matter of fact, Odin asked me to... (gagging) He wanted me to build a... hu... He showed it to me you see and I... declined. Sorry, will you excuse me?
Mimir: Well, that was useless.
Brok: Ya know, it was about that same time that Odin came around lookin’ for me to build a statue with some sort of hidden compartment. Now, that not being a weapon and the Aesir being a bunch of pock-speckled cockers, I too saw fit to decline. But I know he got it built just the same.
Atreus: What was the statue?
Brok: Eh, it’s that one of Thor out there flashing his sack to the lake.
Kratos: The statue that the serpent ate.
Sindri: Sorry about that. Feeling much better.
He pats his stomach.
Atreus: How are we supposed to look inside the snake?
Sindri: Inside?! OH, no...
Sindri once more retreats to his bucket by the forge. Kratos steps away from the table.
Mimir: We’d better go and see what the world serpent has to say about that.
Return to the Serpent’s horn in Midgard.
Mimir: Well lads, I don’t know what lies ahead but now would be a good time to make sure your gear is ready for the worst. Anything you need to do, I’d do it now. Just some sage advice.
Brok: What’s got you all bumfuzzled over there? Get goin’!
Time skip to Kratos activating the short platform, elevating them to the massive horn.
Mimir: (practicing vocal warm-ups) Ready.
Kratos dangles Mimir’s head by its thin ropes, and holds it to the horn. .The serpent ponderously slithers over, then slowly turns its massive head to face them. Kratos holds Mimir aloft.
Mimir: *serpent speak*
Mimir’s subtitles are phonetic. The Serpent has no subtitles.
Kratos: Is the statue lost to us?
Mimir: Uhh... He thinks it might still be in his stomach. Um... and he’s open to letting you row into his mouth to look inside.
Kratos crinkles his nose slightly.
Atreus: Eww. Really?
Mimir: By the by, he’s not wild about it, either.
The Journey: Jötunheim in Reach. Boat into the Serpent’s mouth.
Atreus: So, are we really doing this? Letting the serpent swallow us?
Kratos: You do not have to come.
Atreus: Well, I’m not gonna miss this.
The Serpent lowers itself into the lake, settling its lower jaw below the waterline.
Kratos runs down the switchback staircases to the nearest dock, and boards the small boat. A thin fog blooms across the lake from the Serpent’s jaw. Even halfway submerged, its head towers above them. Rows of teeth from the Serpent’s lower jaw peek above the water’s surface.
Atreus: You sure this is a good idea?
Kratos paddles into its dark maw.
Mimir: Well brothers, I’ve been to many strange places, but this will be a new one.
Atreus: Heh. Yeah. I’ve never been in a Giant’s belly, either. How about you, father?
Kratos: Never one that was not trying to eat me.
Mimir: We really should expect that sort of response at this point.
Ahead, towards the objective marker, is only darkness.
Atreus: Here we go.
They look back to see the Serpent’s mouth closing, and their surroundings go black. The bifrost illuminates rust-red liquid below them, with the shadowy pink of the Serpent’s esophogus surrounding them like a massive tunnel.
Area discovered: Belly of the Beast.
Objective: Find Mimir’s eye.
Atreus: Funny. I used to dream about getting eaten.
Kratos: Dreams are nothing to f...
Atreus: I’m not afraid. It just reminded me of a way I used to feel, when I was a child.
Atreus: Let’s find that statue.
They pass dimly lit islands of stone, and indistinct organic refuse. The ruddy liquid below them is thick and opaque. The environment lightens. The wet esophageal walls are slightly translucent, revealing heavy vasculature.
Mimir: Ahh. Smell’s not as bad as I thought it’d be. Bit like heather ale fermenting. Rather pleasant, actually.
Atreus: You’re so weird.
Atreus spots Aegir’s gold salvage.
Atreus: There’s something down there.
Atreus: Uhh. The water Kind of burns in there. That is water, isn't it?
Mimir: Aye... Most of it.
Atreus: Should we dock on this beach?
They beach the boat on a decrepit shipwreck, overgrown with mold.
Kratos: There. The hammer.
A piece of the statue they’re looking for is silhouetted further inside the Serpent. The player spots a chest.
The player collects another pickup of Aegir’s gold, then paddles toward the nearest landing point to the statue. Broken wood, stone, and plant matter are cluttered all around them.
A Leviathan Axe puzzle, marked by yellow scribbles on a wooden backboard, rotates a thick wooden pillar.
Atreus: I see something over there.
A platform hanging from the pillar rotates towards a ledge above them, and Kratos freezes it in place. Kratos smashes some nearby debris, revealing a crack in the wall for them to climb.
They land on the platform, and Kratos recalls the Axe, allowing it to rotate back with them atop it.
Atreus: Huh. Mimir, any idea where Odin hid your eye?
Mimir: No. It’s not like I can still see through it.
The platform stops at an ornate chunk of wall resembling the appearance of Tyr’s Temple and the surrounding Realm Towers. They climb it, and arrive at a gold chest. Kratos pulls out a small mechanical sphere, glowing yellow from a hole in one side. He holds it with only two fingertips, in an uncharacteristically delicate manner.
Atreus: Yeh. That’s an eye.
Mimir: Maybe you should stick that in my head for safekeeping. Gently now, gently.
Kratos pulls out Mimir’s head and looks from one to the other, before inserting it.
Mimir: Thank you brother. You don’t miss depth until it’s gone.
Objective: Return to the Realm Travel Room. Kratos finds a glowing purple chest, which Atreus unlocks to find a Sturdy Sign of Fortune within. Kratos hangs the axe from a conveniently placed zipline, sliding all the way back down to the boat dock. They board, and paddle towards the Serpent’s mouth.
Atreus: How’s it feel, Mimir?
Mimir: I wouldn’t say I’m feeling whole again, but it’s a right improvement.
Kratos: The Bifrost is intact?
Mimir: It’ll serve.
Kratos: Then we have all we need.
Atreus: Finally. We’re going to Jötunheim. There’s no stopping us now.
Mimir: Laddy Have you ever heard the term “tempting fate”...?
When they near the Serpent’s mouth, its entire body spasms and quakes.
Atreus: What’s happening to him?!
Mimir: Nothing good.
Mimir: Glad that’s over.
Atreus: Is he getting hit? What is that?
Kratos: We must hurry.
Mimir: Couldn’t agree more, brother.
The light fades. In almost complete darkness, the boat lurches upwards with a splash.
Kratos: Hold tight and watch your balance.
Mimir: The boat’s shifting. I’m gonna...
Kratos: I have you!
Cut to black.
Silhouettes of teeth open to a bright white backdrop. Kratos, flung into the air, windmills as he falls. The ground comes into focus just before he collides with it.
Overhead, the Serpent tips its head back as it moans, then collapses nearby.
Note: As the ending is around 55 minutes in length in terms of the audio described video version, the description below has been split into multiple parts to hopefully make it easier to read.
Part 1: Final Boss Fight
(sound of serpent collapsing)
Kratos watches the World Serpent collapse nearby, shaking the ground as he regains his footing. He quickly looks around at the snow nearby.
Kratos: Boy... Boy!
Atreus: wo... ohh... I’m good. Think I’m getting kind of used to this.
They stand by the small channel near the Giant Thamur’s corpse.
Atreus: What happened to him? Something we did?
Kratos: No... something else. The dead giant... Why would the serpent leave us here?
Ice and snow cover the rocks nearby.
A falcon circles above, then twirls to the ground in a burst of light and feathers. Transforming into a familiar woman.
Atreus: Freya. We can still trust her. Right?
Kratos: Until we know for certain, keep your distance.
Freya: The world serpent. What’s happened here?
Atreus: We hoped you would know.
Kratos: You are far from home.
Freya: I’m looking for my son. The two of you... you helped me see things more clearly.
Kratos: You do not know where he is, then?
Freya: No... But the woods and fields speak his name. I know he walks here in Midgard.
Atreus: Whend’you see him last?
Freya: Long ago, before you were even born.
Kratos steps forward,
Freya: Why are you standing so far from me? What’s wrong?
and places his hand protectively on Atreus.
Freya: Something’s happened.
Atreus points to the channel, where Baldur marches from beneath the icy waters, steam rising from his bare chest.
Baldur: I had a feeling hurting the big snake would bring the two of you out in to the open. Do you have any idea... any idea at all, what you have cost me?
Freya steps forth. The tattoos on her arms now a dark black.
Freya: My boy.
Baldur catches sight of her, and his anger turns to shock, then disdain.
Freya: I’m here. Don’t run away.
Baldur: Oh I’m not going anywhere, mother.
Freya: I know that you’re still angry, I know that how you feel hasn't changed but I want you...
Baldur: Ha... How I feel? How I feel... *laughs* I’ve spent the last one hundred years dreaming of this moment. I’ve rehearsed everything I ever wanted to say to you, every word, to make you understand exactly, what you stole from me. But now, I realise, I don’t need you to understand anything. I don’t need you at all.
Freya: No. Back off Kratos, this has nothing to do...
Kratos: This path you walk... Vengeance. You will find no peace. I know.
Baldur: You? I’ll deal with you later. But family first.
He advances on Freya, but is stopped by Kratos’s hand upon his chest. He looks annoyed.
Baldur: huuuhh... This again?
Objective: defeat Baldur.
Atreus: You have to go. Please.
Freya: no, I can reach him. You have to stop fighting.
Tree roots summoned by Freya ensnare both Kratos and Baldur. Kratos breaks free first.
Freya: Listen to me both of you! I won’t hurt you, but you must stop this.
Baldur: You and your magic. I hate you. Why do you two care about this? Get out of my way.
Freya continues attempting to bind them.
Baldur: You think this will hold me?
Freya: Son... please. Just LISTEN to me!
Baldur: I’d rather be dead!
Freya: I don’t need your help, I can protect myself!
Baldur: Like you protected me? You selfish witch!
Freya: Baldur! Son... Stop! Please! We can fix this!
Baldur: Yes. With your blood!
Baldur charges Kratos, and sends him both into the air with a powerful uppercut.
Freya: I said stop! Rót!
When Kratos lands, thicker roots entangle him. Atreus runs over with his knife drawn to cut through them. Baldur dodges Freya’s attempt to grab him, then launches a chunk of rock at his mother, who wraps herself in roots.
Baldur: You might wanna turn away boy, this won’t be pretty.
Atreus: I won’t let you hurt him.
Kratos: No, boy
Baldur punches Atreus into Kratos’s arms.
Kratos: No, Atreus. You’re bleeding... Breathe, boy... Breathe!
A stunned Atreus motions to his chest.
Atreus: *breathes* Not my blood.
Baldur stares at his hand, where it is impaled by the tip of a mistletoe arrow. His rune tattoos begin to shimmer.
Baldur: What is this? hahahaha... I can feel this. I can feel everything.
On a ledge above them, Freya falls to her knees.
Atreus: He’s vulnerable now?
Baldur feels his own chest and arms blissfully, then his expression hardens and he advances on the pair... before being ensnared by roots.
Baldur: No! Mother!
The corpse of the Giant Thamur lifts its head.
Freya: You will not do this!
Staring with dead eyes, a knife lodged through its forehead, it reaches for them both with a massive hand. Cut to black.
Atreus: What’s going on? Is Freya trying to kill us?
Kratos: No. Do you hear the wind? We’re moving.
Atreus: That arrow... Baldur punched the mistletoe?
Kratos: In the quiver’s strap, yes. Mistletoe harmed him?
Atreus: Freya said it was wicked...
Mimir: He’s more than harmed, the spell is broken!
Kratos: He can be killed?
Mimir: I’m certain of it. It’s all coming back now.
Atreus: NOW he remembers.
The hand opens, and deposits them on a flat area far above the channel. The face of Thamur looms over them.
Atreus: She’s controlling that thing?
Freya: Stay out of it. I can reason with him.
Kratos: No, woman! You cannot. He means to kill you.
They stand back-to-back.
Baldur: You can’t stop me. No one can.
Atreus: Where is he?
Freya: I don’t care if he kills me, I will protect him. I will not let him die.
Baldur: How touching. This will all be over soon.
Baldur charges in, and is met with Kratos’s shield.
Freya: You will stop this. Now!
Baldur: Pain! Oh, it’s WONDERFUL!
Thamur’s hand slams the ground, sending a wave of ice that stuns the combatants.
Baldur: More! More! Show me more!
Freya: Son! Please stop! I can make this right!
Baldur: Y es, yes!
Kratos chops deep into Baldur’s collarbone.
Baldur: I feel... I FEEL...!
He yanks it out, then explodes with ice.
Baldur’s rune tatoos glow a light blue, and he begins lobbing ice attacks at Kratos as he dashes around in the snow. Kratos switches to the Blades of Chaos.
Freya: No! Stop hurting my boy!
Freya continues attempting to thwart their fight with roots.
Baldur: You think this can hold me? You’re weak, mother. I’m coming for you!
Thamur blows an icy wind, kicking up snow and debris.
Baldur: Ice, snow wind... I can feel them!
Kratos stabs Baldur through the ribs, then flings him toward a rock foundation nearby.
Freya: You. Will. STOP!
Thamur’s hand lands protectively in front of Baldur. Kratos jams his hands under a flat surface on the Giant’s ring, and strains to lift the entire hand. He exposes a red spot underneath.
Kratos: Boy! Crystal!
Baldur runs forward... before all three are knocked away by the blast.
Kratos tumbles down crumbling ruins into a pit.
Kratos: Atreus? Atreus!
Atreus: I’m up here! I’m okay.
Atreus rights himself atop an archway.
Baldur: And I’m doing wonderful! Why, I’ve never felt so alive!
He glows as though aflame.
Freya: Stop this! Prifa!
The hand of Thamur slams the ruins above them, its palm glowing orange. In the pit, several green and brown Legions drop onto ground.
Baldur: Pain! It’s wonderful!
The small, poisonous Legions will pile onto Kratos, disabling him, if allowed to get too close. Baldur shoots fire projectiles and lava at Kratos, sending sparks and ash floating through the air.
Kratos hurls his axe into Baldur’s shoulder, knocking him back against a stone wall, then recalls it. Above, Thamur pulls the blade out of his forehead,
and jams it into the ground to block Kratos, who hunkers down behind shield.
Baldur begins scaling the knife.
Baldur: I’ll kill you
And Kratos follows behind soon afterward. He stumbles, then looks toward the archway as the blade begins to move.
Atreus leaps, and Kratos catches him by one arm.
Freya: Stay away from my son! You don’t have to do this.
The blade ascends all the way up to Thamur’s eye level.
Kratos: Stop him.
Atreus draws and looses at Baldur, who is near the giant’s fingers. Kratos charges, but is countered and pinned down. Baldur begins punching wildly.
Freya: Please. There has been enough pain.
Baldur: Shut up, mother!
Atreus fires at Baldur.
Kratos gains the upper hand just as the huge blade starts tipping. They stumble, slide, then Kratos grabs Atreus by one leg while hanging from Baldur’s foot. Kratos hangs from him, taking several kicks to the face. Atreus fires, then is flung into the air by Kratos.
Both arrows hit. Kratos regains his footing, and wraps Baldur in a headlock. Before Atreus can fire again, Baldur flings then backward off the knife. Atreus leaps after them, firing arrow after arrow.
They collide with hard rock, and grapple. Baldur gains control, and strangles Kratos.
Atreus: Get off of him!
Atreus leaps onto Baldur’s back, strangling him with his bow. Baldur strikes Atreus, then grabs him by the throat.
Baldur: Before you die I wanna thank you, both of you. You’ve done what even the Allfather himself could not. I’ve never felt more alive. Ironic isn’t it?
Spartan Rage available. Kratos breaks Baldur’s grip, then headbutts him back.
Baldur: What? No. Why won’t you die!
They stumble onto an overlook of intricately carved stone.
Freya: No Kratos. Please! I need you to stop.
Baldur glows blue with ice magic once more.
Freya: Atreus. Child. Help me stop them. Please.
The immobile head of the World Serpent rests in the background on one side, while the corpse of Thamur watches from the other.
Baldur switches to fire magic with an explosive blast.
Baldur: I will slaughter you both!
Baldur begins rapidly switching between ice and fire, and Kratos cycles between the Leviathan Axe and the Blades of Chaos in response.
Freya: Why won’t you listen to me?
Baldur punches Kratos high into the air, but Kratos slings out one of his Blades to pull himself back in on its chain. He collides with Baldur, Atreus charges in, and a series of square prompts alternate blows from father and son.
Kratos chokeslams Baldur to the stone floor, then beats him bloody.
The dead giant Thamur inhales, and blows down onto them, blasting all three with icy wind.
Kratos pulls Atreus close, and shields him from the frost.
Atreus: Look. I have an idea! Moooog-taaaaaay-oooooom!
The World Serpent rushes into view,
Kratos: Well done, boy!
Then coils and strikes the giant’s corpse with alarming swiftness. Its savage twisting sends the pair tumbling all the way down to the channel. Baldur, then Freya tumble down after.
Kratos scrambles atop Baldur to choke him.
Baldur: Come on... Do it... Do ih...
Freya: Stop. Please.
Atreus: He’s beaten father, not a threat.
Kratos glares down at Baldur.
Kratos: You will not come for us again. You will not touch her.
Freya: I don’t need your protection.
Kratos releases his grip, and stands. After a tense pause, he and Atreus turn to walk away.
Baldur: Just can’t help yourself, can you mother? No matter what I do or say, you won’t stop interfering in my live.
Freya: I was just trying to protect you. I wa...
Freya rises to her knees.
Freya: I’ve made mistakes, I know, but you’re free now. You have what you want. Try to find forgiveness, we can build something new.
Baldur: No, no, we can’t. Because I will never forgive you. You still need to pay for the lifetime that you stole from me.
Freya: I have paid. I have paid.
She stands, tears in her eyes.
Freya: But if that alone will make you whole, if seeing me dead will make things right... I won’t stop you.
Freya holds her arms wide in surrender.
Baldur: I know.
Baldur stumbles forward, and reaches for her neck.
Atreus: What... No, father?
Freya’s trembling hands reach for Baldur’s shoulders.
Freya: I love you...
Kratos yanks him away, and holds him in a firm headlock.
Baldur: Why... Why do you even care? You could’ve walked away.
Kratos: The cycle ends here... We must be better than this.
Kratos snaps Baldur’s neck. He crumples to the ground as the whites of his eyes turn red.
And he breathes his last. Freya crawls to him, hands fluttering frantically over his body.
Freya: No no no no no, my boy, my dear sweet boy.
Her posture goes suddenly rigid as she stares down at Baldur.
Kratos: Freya. He chose this.
Freya: I will... rain down every agony, every violation imaginable, upon you. I will parade your cold body from every corner of every realm and feed your soul to the vilest filth in Hel, that is my promise.
Atreus: He saved your life!
Freya: He robbed me of everything... Everything. You are just an animal. Passing on your cruelty and rage, you will never change.
Kratos: And you do not know me.
Freya: I know enough. Does he?
Kratos gazes into the distance as he speaks.
Kratos: Boy. Listen close. I am from a land called Sparta. I made a deal with a god that cost me my soul. I killed many who were deserving... and many who were not.
He turns to face Atreus.
Kratos: I killed my father.
Atreus: That was your father in Hel. Is this what it is to be a god? Is this how it always ends? Sons killing their mothers, their fathers?
and gently cups Atreus’s face.
Kratos: We will be the gods we choose to be. Not those who have been. Who I was is not who you’ll be. We must be better.
Kratos holds his son’s shoulders, and they turn to see Freya effortlessly carrying Baldur’s limp body in her arms. She hesitates, cheeks glistening with tears, then slowly walks away from them.
Mimir: Well... Guess we’re the bad guys now.
Kratos: In her eyes yes, but she could never make that choice.
Kratos meets Atreus’s eye.
Kratos: We should finish this journey while I still have strength.
They both rise to their feet.
Objective: Mother’s Ashes. Return to the Realm Travel Room.
Atreus: I don’t understand. I know saving her was the right thing, but she seemed all evil at the end.
Mimir: Not evil. You killed her son, lad. Her son. The death of a child is not something a parent gets over easily.
Atreus: But he was gonna kill her.
Kratos: She would’ve died to see him live. Only a parent can understand.
Atreus: So you’d let me kill you?
Kratos: If meant you would live, yes.
Mimir: Look. There was no easy choice, for anybody brother. But I think we can all agree you did the right thing. The world’s a better place with Freya in it. Just give her time lads, she’ll come around.
Kratos: Back to Tyr’s temple then, one last time.
Mimir: Aye. Jotunheim awaits.
Atreus: Why did Baldur say we cost him?
Mimir: Odin must’ve convinced him that following you to Jotunheim would bring his cure. Lies I’m sure.
Atreus: Why did mistletoe break the spell?
Mimir: Vanir magic is powerful, but its rules are slippery and illusive. I’m sure it makes sense if you're a witch... Oh but it’s all so bloody tragic. Baldur was the greatest gift Odin granted Freya, the one thing she treasured from their marriage. She only hoped to spare him pain and spare herself loss. But such impulses can lead good parents to make terribly stupid decisions.
Kratos uses the mystic gateway to return to Tyr’s Temple, leaving behind the corpse of the giant Thamur, where it once again lies still and gray in the snowy rock.
They enter the massive golden doors to the realm Travel room, where the World Tree glows merrily in blue and white.
Atreus: Here we go! I can’t believe we’re gonna see the Giants.
Mimir: Well, if things work according to plan.... (clears throat)\
Mother’s Ashes. Objective: Open a passage to Jotunheim.
Mimir: Go ahead and lock in Jotunheim, and we’ll be on our way. Probably...
Kratos inserts the bifrost into its slot, and watches as the miniature version of Tyr’s temple rises from the shimmering black pool.
He rotates the miniature of the bridge to the golden rune of Jotunheim. Then locks in the sequence. The World Tree pales and fades to yellow, and the miniature sinks back into the pool.
Kratos: Boy. Ahead. Get Ready
Atreus: Oh, right. Got it.
Atreus grabs Mimir’s head.
Atreus: Let’s hope this doesn’t cause you to explode or anything
Mimir: Oh... Hadn’t considered that. Maybe we should talk about this a bit more.
Atreus: Nah. I’m sure you’ll be fine. Ready.
Atreus holds up Mimir’s head,
Mimir: Ooh... That’s unpleasant!
Where it is struck by a beam of light. His eyes glow yellow.
Kratos: Now, boy.
Atreus turns toward the door, and aims Mimir’s head so that beams of yellow light strike it. Kratos approaches them, and places Mimir’s head back on his belt.
Kratos: We must be close.
Atreus: Well? What are we waiting for? Think it’s far?
Kratos: We will see.
The door opens to a wide staircase of carved stone. The top cannot be seen, and beige dust clouds the air.
Mimir: A word please, before we continue.
Kratos grabs Mimir’s head, and holds him up.
Mimir: Listen, the last thing you two need up there is a decomposing heed ruinin’ the moment. Why don’t I wait for you here? This is between you and the boy.
Kratos: True. But if someone were to find-
Brok: By Lady Sif’s soft perfect sloshers! You done did it.
Sindri: Sorry... We had to see this.
Sindri turns away. Kratos eyes Mimir.
Mimir: Oh no... no no no no no... Uh... Fine damn it. Fine.
Kratos: Watch the head till we return.
Kratos tosses him to Sindri.
Sindri: I can do this... No... NO I can’t... ohh.
Who tosses him to Brok.
Brok bounces the head in his arms, as though it’s a small baby.
Atreus smiles and nods.
Objective: Find Jotunheim’s highest peak.
They begin ascending the stairs.
Brok: (To mimir) Boy, do I have plans for you. *laughs*
Mimir: Do hurry back... please?
Brok: Don’t flatter yourself, goat boy.
The door shuts behind them. To either side of the staircase, all that can be seen is thick dust and a diffuse golden light. Massive dead tree roots wind alongside the carved stone, and tiny motes of light float through the air. Ahead, at the top of the stairs, is a bright white light. When they step through, the pair finds themselves atop a high peak of dry shale and dying scrub brush. The golden light and dust have gone, replaced by a more mundane sight of a thin fog obscuring a late afternoon sun.
Atreus: Look. We’re on the giant’s fingers. I can see the highest peak ahead, right over there...
Atreus looks up to his father.
Atreus: We did it.
Kratos pats his shoulder, and nods.
Kratos: We did.
Kratos gazes toward the distant peak while unclasping his bracers. He begins unwrapping the bloodied linens encasing his forearms.
Atreus: What are you doing?
Kratos: I have nothing more to hide.
He holds his arms aloft, allowing a sudden breeze to unravel them, and carry them away, baring his scarred flesh.
Atreus: Can we go now? We’re so close.
Kratos takes a moment to recover.
Kratos holds the yellow fabric bag out to Atreus, who freezes nervously. Kratos drops to one knee.
Kratos: Carry her.
Atreus hesitantly touches it, then meets his father’s eye before accepting. He cradles the bag close, looks down at it reverently, then carefully ties it to his belt.
Back in the direction of the realm travel room is an archway of pure white, beyond which only a simple mountain view is visible. No stone staircase, no dust, no tree roots.
Ahead is a suspension bridge linking two of the peaks of the “giant’s fingers”. It’s made of slabs of stone twice as wide as Kratos is tall, and its gold handrails appear too high for even him to reach. The thin fog obscures the horizon, and the ground far below.
Atreus: It’s nothing. I just thought I’d hear voices by now.
The bridge leads to an entranceway hollowed into the mountain peak. To either side, carved into the mountain’s face, are large statues of two men beckoning inward. Two more flank the entrance, facing the bridge and pointing towards the cavern beyond.
Atreus: Hello? Anybody here?
They enter a large cavern with an intricately gilded floor, sunlight streaming in through the rock above where it was carved away. A series of stone statues leading from the entrance inward depict men beckoning, walking away from the bridge, and helping each other along. The walls behind them are carved with tens of different faces, men and women of all ages. Square prompts located on various architechtural features prompt questions from Kratos.
Kratos: Why carve all these faces?
Atreus: What if this is all the giants that got out of Midgard alive? Not really many at all.
Kratos What is this place?
Atreus: They must’ve all come through here when they left Midgard. What was left of them.
Long bolts of tattered red fabric hang from the ceiling, in what may have once been a decorative manner. Kratos approaches a flat section of wall, covered in carved runes.
Atreus: Odin and Thor, ruining everything for everybody.
Atreus writes diligently in his journal.
Journal Entry. The Dream of Midgard. Midgard was a dream of what could be if we shared, and collaborated. Jotnar, Aesir, Vanir, Elf, Dwarf, and mortals most of all. It was beautiful. But not everyone is capable of sharing. Some believe anything uncontrolled is savage, and threatening. And so we were mocked, and tricked, and used, and then slaughtered.
Odin and his tribe were barred from our realm, but it was not enough. The wrath of Thor and his terrible hammer have thinned our number in Midgard to the brink of ruin. There is no option but to withdraw, while yet any live to do so. End quote.
Odin and Thor would have killed ALL the Giants if they could... and they got away with everything!
Kratos: Where are they now?
Atreus: The Giants came back home so they could survive. But I’m not sure they did.
Kratos approaches another wall of text at the rear of the cavern.
Atreus: Huh. Who’s the guardian?
Journal Entry. The Guardian Returns. We foresee Midgard’s fate – overrun, a second Hel. Neither Odin nor his dead may reach Jotunheim. The ways must be shut. The serpent and the guardian remained. They alone shall keep our hope. When doom befalls the indestructible, only then shall the guardian return.
Until then, we await a better world – one without fear, without greed, without war. We wait for deliverance, and justice. We wait for a champion. We will wait for word that gods grow good. End quote.
Hope that world gets here soon...
Kratos ascends a short stair, leading to a small platform overlooking the remainder of the cavern.
Atreus: I should feel them, but I don’t. This place is dead. What happened to them? Why’d mom send us here?
Kratos: One question is answered and two more take its place.
The floor is paved an ostentatious deep blue, inlaid with gold. Crumbling stone and dust litters its surface. They head towards a broken hole in the rear wall. When Atreus touches it, the plain stone façade crumbles away instantly.
Atreus: Wait... Father... Something’s happening.
The effect cascades across the entire wall, revealing brightly colored two-dimensional carvings of epic scenes. They stare at one carving of a proud woman dressed in gold and red, holding an axe.
Atreus: It’s your axe... It’s mother... Look... She’s arguing with a bunch of giants... She... Knew giants?
Atreus jogs to the next cluster of carvings.
Atreus: That’s us... The first time we met the World Serpent. But how? And our fight with Baldur... But that just happened... Wait. They knew everything that was going to happen. The dragon in the mountain, the Stonemason... All these drawings, this is our story.
Kratos: No... This is your story.
Atreus: But. What does it all mean?
Kratos: That I was not the only parent with secrets.
Atreus: You didn’t know? She was a giant.
He steps back in disbelief, looking around at all the carved faces watching him.
Atreus: I’m a giant. Why didn’t she tell us?
They approach the final drawing: Faye upon her funeral pyre.
Kratos: She sent us here, knowing we would find this.
Atreus: But... Why not just tell us the truth?
Kratos: Your mother would’ve had good reasons.
Kratos: Baldur was never sent to find me. He was tracking her all along, not knowing she was only ashes.
Atreus: If she had a plan for us, I trust it. Whatever it is. Besides... She hasn’t been wrong yet.
Atreus: Come on. We’re so close to the end now.
Kratos: Yes. Yes we are.
A hanging section of red fabric flutters slightly to reveal one more drawing: A kneeling Atreus holds his father’s limp body in his lap. The boy’s head is tipped toward the sky, and from his mouth emerges a series of twisting, serpentine runes. Kratos stares grimly at it, before the fabric flutters back into place, and he stomps away.
Mother’s Ashes. Objective: Scatter her ashes.
The pair leaves the cavern by way of the hole in its wall, emerging on the uneven rock of the mountaintop. Atreus runs over to the familiar yellow runes and arrows which mark a climbable surface.
Atreus: Look. It’s mother’s. She was here. She saw every step we took before we took it. Like she was always with us. Watching over us. Leading us home. Let’s finish it.
This set of runes is unique in that it has a distinctly brighter handprint at its center, identical to the ones used to mark the trees near their home at the start of The Journey.
Kratos ascends, passing scrub brush and small patches of desert flowers on their short ascent. When they reach the peak, and are able to see the view beyond, the fog has cleared enough to see for miles. Jagged mountain peaks poke up through the mist, and scattered all across them lie the corpses of giants. A dozen massive bodies, clad in armor and leather, have stained the beige rock with their blood. Each appears to have died in a state of noticeable unrest. At times they blend with the landscape, only recognizable by tiny glimpses of their bodies: a face contorted in agony, a slumped back, a limp hand atop an arm reaching for the sky.
Atreus stands at the precipice of the mountain’s peak, where an overlook provides an unobstructed view. A low wall along one side has partially crumbled away. Kratos approaches Atreus, places a hand on his shoulder, then lifts him onto the low wall. The yellowy afternoon sun lies directly ahead of them, bathing the pair in a diffuse, warm light. Atreus reaches for the yellow bag on his belt, uncinches it, and offers it to Kratos. He looks down at it.
Kratos: No. We do it together. Son.
Atreus smiles with tears in his eyes. One after the other, they slowly reach into the bag, and hold the ashes aloft. The breeze carries them toward the sun, where they turn gold and shimmer with embers. Both watch reverently. Kratos with glistening eyes, and Atreus with tears streaming down his cheeks.
Kratos: Goodbye, Faye.
Atreus: I love you mom.
Kratos has his arm around Atreus.
Atreus: The giants... They really are all gone. There’s nothing for us here.
They turn, and begin walking back.
Atreus walks along the low wall, nearly at eye level with his father.
Atreus: So... I get that mother was a giant. Which makes me part giant and part god.
Kratos: And part mortal.
Atreus: Right. I guess there’s just one thing I don’t understand.
They pause to face one another.
Atreus: My name on the wall. The giants called me... Loki?
Kratos: Loki? That’s the name your mother wanted for you when you were born. She must’ve called you that to her people.
Atreus: But why?
Kratos: A question for another day. let us go home.
Kratos places one hand gently over Atreus’s shoulders as they walk side-by-side, until Atreus reaches the end of the wall and hops down.
Complete: Mother’s ashes.
Objective: The Journey Home. Return to Tyr’s Temple.
As they begin walking back the same way they came, credits begin to play on the right side of the screen.
Atreus: Guess it all makes sense now. Why she’d want to end up here, be with her kind. But, did she know it was going to be like this here? Is this what she wanted us to see? Did she want us to tell the people, or keep it a secret?
Kratos: I... Do not know.
Atreus: So what should we do?
Kratos: I trust you to decide that.
The camera is deliberately placed so that Kratos is shifted to the left side of the screen, as credits continue to fade in, then out, unobtrusively.
Atreus: So why’d you want to name me Atreus. I know it can’t be for a god.
Kratos: Hah. No. He was a soldier, a Spartan.
Atreus: A great warrior?
Kratos: All Spartans are great warriors. We trained from birth. Our lives were discipline, duty, battle and death. Life was grim and we greeted it grimly.
Kratos: But Atreus of Sparta was unlike the rest of us. He wore a smile even in the worst of times. He was happy. He inspired us to hope that though we were machines of war, yet there was humanity in us. Goodness. When the day came for him to lay down his life in battle, his sacrifice saved countless others and turned the tide in our favour. I carried him home on his shield and buried him with all the honours of Spartan custom. His memory was a comfort in dark times.
Atreus; Wow. You actually told a good story. Mimir missed it!
They cross the suspension bridge, and pass through the white archway at the opposite peak. When they step over the threshold, they are back on the long staircase amidst golden dust and gnarled tree roots.
Atreus: I understand if you want to go home, but I bet there are still some corrupted Valkyries out there that can be set free. Some other help you can give. Maybe helping people was part of why mom sent us out here too. I mean, what would Atreus of Sparta do?
Kratos: And what would Loki do?
Atreus: Huh. That’s a weird name. I’m glad we went with yours.
They arrive at the grand double doors to the Realm Travel Room, which open automatically. The World Tree glows a bright gold, and Mimir’s head has been unceremoniously left on the floor nearby.
Mimir: Lads am I glad to see you. I believe I’ve reached my limit for dwarven charm.
Atreus: What happened, Mimir?
Mimir: They took an uncomfortable number of measurements and then proceeded to bicker about the weather.
Atreus: Where do you want us to take you?
Mimir: How about the warm confines of anywhere bloody else?
Kratos places the head back on his belt.
Kratos initiates the realm travel sequence back to Midgard.
Mimir: Before we return to Midgard, I should warn you... more time has passed than you likely realize. And the snowfall that began when you slew Baldur... it’s become something else. The stuff of omens.
Kratos: Omens? For the coming of winter?
Mimir: Not just any winter, but a great winter to span three summers- and when it’s done, Ragnarok begins.
Kratos: Ragnarok. From snow.
Mimir: Aye. Snow, lots more snow, and then the end of the bloody world, in that approximate order.
Kratos. Another prophecy...
Mimir: No, brother. Prophecy doesn’t expect this for a hundred more witners at least. You’ve changed something. Prophecy didn’t count on you.
Kratos jogs up to the door of the realm travel room, and opens it to Brok and Sindri’s shop.
Brok: I’m telling you, it’s Fimbulwinter. I can feel it in my scrote – this is the big one.
Sindri: Stop saying that. Oh, you’re making me very nervous. It was bound to snow sooner or later.
Brok: That aint just snow, and you know it! It’s the end times.
Sindri: How dare you make me the voice of reason!
Sindri: Just discussing the weather. Bit of a cold snap lately.
Brok: What he means is, Fimbulwinter’s upon us, boys! The winter to end all winters! I can feel it in my scrote!
Atreus: Yeah, we... we heard.
Sindri: So, if you’re heading home, try to keep moving, and also, to not die.
Brok: Or if you’re not heading home... same advice.
Kratos approaches the mystic gateway, and activates the way back home.
Atreus: We’re finally home... feels like a lifetime ago.
Mimir: Bit drafty maybe, but it’s a right improvement over having tree bark in your tadger.
A light snowfall fills the air, and their yard is covered in fresh snow. The scars of the fight with Baldur still lie scattered about: shattered rocks, felled trees, and (when they enter the house) the large hole smashed in the roof.
When Kratos opens the door, Atreus dashes in past him.
Kratos: Time to rest.
Atreus: I’m gonna sleep through winter!
They approach their beds near the back wall, and Kratos slumps onto his as he places the axe on the floor. Neither removes any of their armor before reclining.
Mimir: Okay... this’ll do.
Atreus: Way ahead of you.
Fade to black. White text appears: Years later...
A flash of lightning causes Kratos and Atreus to leap out of their beds.
Atreus: What was that?
Kratos: Your bow!
He grabs it, Kratos grabs his axe, and they run to the door as their roof is stuck by lightning. Kratos throws it open to see a cloaked and hooded man standing in their yard, white hot electricity striking all around. The camera rushes to him.
Kratos: Who are you?!
The man throws back his cloak to reveal a hammer on his hip, crackling with thunder.
Cut to black.
Traditional credits begin to roll slowly.
Like almost every open-world style game, God Of War includes optional side quests and missions that you can undertake to gain additional rewards.
Some of the encounters featured in these side quests are detailed below
content will be added here at a later date.
Valkyries, abbreviated to Valks for short, are optional bosses found throughout the world of God Of War. Sometimes they are encountered on their own and other times you are required to complete additional objectives before being able to take them on.
Though these are technically enemies, since they are not a standard enemy type that you'll encounter regularly, each Valk will have its own section below, with any details such as a description of the Valk, unlocking requirements (if any), the scenary surrounding or during the encounter, attack patterns if there's interest and footage of the fights themselves.
The below sections are work in progress, most with only their battle footage from on-stream victories. These will be updated over time, but please be aware this may take a while.
A solitary figure is barely visible through mist as Kratos approaches an enclosed stone courtyard. As he nears the figure, the mist thins. Sunlight filters through a tree to form dappled shadows on the stone ground and metal grating. Tattered red banners hang limply beside the autumnal foliage of the tree and red, orange, yellow, and brown leaves drift downward to join scattered piles of leaves already on the ground. Across the courtyard, fallen stones block access to a staircase leading upwards.
The architecture seems standardized for this area, with stone carved in repeating patterns of vines, leaves, gold stripes, and diamond-shaped medallions covered in Norse-style carvings, embellished in blue. Gunnr hovers in the middle of the courtyard. Her wings are wrapped around her, blocking her from view. As Kratos approaches, the joints at the tops of her wings separate, revealing her head and crossed arms. When her wings open all the way, she drops to the ground, landing in a crouch with wings outstretched.
Gunnr is a Valkyrie: a winged, armored woman. Her wingspan is huge, at least six meters. At first glance, her wings appear dark with glowing gold tips. On closer inspection, they are made of dark metal decorated with intricate gold designs. Each layer of artificial feathers has its own filigreed design, and real black feathers peek out sporadically. Her wings are so large, they augment each of her movements, both when used for attacking and for mobility.
Most of Gunnr's body is covered in armor, but the small areas of exposed flesh are an unnatural gray, with lavender undertones. Her armor is leather and metal, all brown and black with gold detailing. A pair of wide belts cover her entire torso below the bust, both covered in gold designs and suspended by straps that loop over her shoulders. A thin, decorative loincloth hangs from the belts, and her thighs are covered by a skirt of overlapping leather panels. Gunnr also wears knee-high brown boots trimmed in gold, and thigh-high stockings.
Her horned helmet completely encloses her head and face, and has two black and gold tipped wings emerging from either side. The eye holes are covered with slitted sheets of metal, and a pair of fake eyes are painted below them. The nose, mouth, and chin are perfectly carved to look like an expressionless face.
Kara's armour, like all but one of the Valkyries in God Of War, is inspired by a real-world creature, specifically a ram. Like several of the other Valkyries, she is in a courtyard with the typical stone and gold architecture. Hers is a misty area. The foliage above is green, as are the small piles of leaves on the ground. A handful of wild plants grow along the edges of the arena, and one side of it seems to have taken damage, as there is a hole and some rubble on the ground.
Much like her fellow Valkyries, Kara is hovering in the middle of the courtyard, hidden by her wings. The tops of the wings separate, the wings flare open, and she drops to the ground, landing in a crouch.
Her wings are a mix of ornately carved metal and natural feathers. The metallic feathers are bronze slashed through with black, tipped with orange. The natural feathers are a mix of earthy tans, browns, and black.
Her helmet has two pairs of large curving horns, like polycerate sheep breeds, on her forehead and temples. All are antique gold metal, carved to resemble the natural keratin texture of real horns. The eyes and nose are empty black holes resembling a skull, and the mouth and chin are made of metal shaped to look like her face. Bronze accents border her eyes, cheeks, and and chin.
An ornate piece of brown leather armor covers her waist. It is trimmed and gilded in elaborate, symmetrical designs. A pair of straps, decorated with antique gold medallions, loop over each shoulder like suspenders. Layered armor plates on her sides, skirt, and shoulders are made of the same leather, and edged in a bright orange matching her wings. Kara wears knee-high brown boots with gold details, dark thigh-high socks, and brown sleeves covering most of her arms.
Her dress, worn under the armor, is turquoise linen with white line borders and twisting designs. It is strapless, and cut extremely high over the hips so it hangs like a loincloth down to her knees.
Geirdriful is based on an owl. Like several of the other Valkyries, she is in a courtyard with the typical stone and gold architecture. It is a misty area. The quality of the light and the mist wash out many of the colors so much of the area looks grey. The blood red leaves on the tree above and the ground are very striking against the muted colors of the background.
As Kratos approaches, she is hovering in the middle of the courtyard, hidden by her wings. The tops of the wings separate, then the wings flare open, and she drops to the ground, landing in a crouch.
Her wings are a mix of ornately carved metal and natural feathers. The metallic feathers are pale gold with white details. The tips of the wings sometimes glow red. The natural feathers are a blood red and contrast very nicely with the pale wings.
Geirdriful's helmet is mostly silver. A pair of horns curve back and up from the top of the helmet. Wings at the temples are positioned so they curve forward like a bird mid-flap. The helmet itself is reminiscent of a skull with dark eye holes and three downward facing points where the mouth would be. The middle of the forehead, around the eyes, and the flattened nose are solid pieces of metal forming designs while the rest is filled in with filigree. The bottom of the helmet is red.
Her armor, like that of her sisters, is leather and metal. An ornate piece of armor covers her stomach. It is brown that has been covered in elaborate, symmetrical designs in gold. A pair of straps, decorated with gold medallions, go over each shoulder to hold up the armor. A belt made of gold plates and a leather strap protects the area above the armor and below the bust. The armor plates on her sides and hips are made of leather, edged in gold. Her boots are knee high and brown with gold filigree at the top. She is not wearing visible socks.
Geirdriful is wearing a tan dress. It is strapless and there is a red stripe at the top. The bottom, cut very high over both hips, is embellished in gold designs and leaves much of her legs exposed. Her shorts are brown with gold. She is wearing sleeves that go from just below her shoulders to the middle of her forearms. They are mostly tan with red at the top and bottom.